reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Fixed unable to turn furnaces/ovens on
10 Years Ago
merge from main/underwater
10 Years Ago
Underwater sound effect + transition sounds
10 Years Ago
Don't SpawnAsMapEntity is IsDestroyed
10 Years Ago
Changed how SpawnMapEntities() is called to prevent creating double net_envs Fixed byte read/write bugs Toned down screen overlays
10 Years Ago
merge from main/distantsound
10 Years Ago
merge from main
10 Years Ago
Merge fixes + migrate wood gibs to sound system
10 Years Ago
Fixed single byte messages
10 Years Ago
Backup before ruining terrain with more rivers.
10 Years Ago
Fixed kicking not woking properly
10 Years Ago
Disabling raknet memory pool (diagnosing)
10 Years Ago
Undo revert from last week
10 Years Ago
post-merge cleanup
10 Years Ago
merge from main
10 Years Ago
tone down the wood breaking sound effect
10 Years Ago
network protocol++
10 Years Ago
Fixed nametags not rotating to camera
10 Years Ago
Added option to use elevation, instead of latitude, in AtmosphericBlend
10 Years Ago
Added some missing topology types to the monument placement blacklists Tweaked rock parameters
10 Years Ago
River backup
10 Years Ago
Fixed lerp bugs
10 Years Ago
Added top tier building components (unbalanced)
10 Years Ago
Added max opacity property to water shaders
10 Years Ago
Network protocol++
10 Years Ago
Merge from main
10 Years Ago
Pre-merge backup of some weekend work Improved river mesh Added river shader and material
10 Years Ago
Further water shader improvements in preparation of rivers (getting close)
10 Years Ago
Updating network library
10 Years Ago
status correclty shows player ping again
10 Years Ago
Added CRC hashing to network packets Network protocol++
10 Years Ago
fixed some minor bugs with the 3rd person jumping / landing animations
10 Years Ago
Various env tweaks.
10 Years Ago
tweaked the player animation speeds so they're more in synch with the player movement;
10 Years Ago
optimizing some special fx
10 Years Ago
More elimination
10 Years Ago
More elimination
10 Years Ago
10 Years Ago
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
10 Years Ago
More elimination
10 Years Ago
Elimination process
10 Years Ago
Networking crash tweaks
10 Years Ago
some tweaks to the C4 explosive particle effect
10 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
10 Years Ago
Fix server compile error
10 Years Ago
merge from main/distantsound
10 Years Ago
merge from main
10 Years Ago
Gunshot tuning
10 Years Ago
Don't play footstep effects that we can't see/hear Client optimizations
10 Years Ago
Network Nudges