reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
10 Years Ago
Updated terrain anchors to fit the new dish monument
10 Years Ago
prefab scene update
10 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
10 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
10 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
10 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
merge from main
10 Years Ago
Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
Shaders in asset bundles now work
10 Years Ago
Fixed some warnings
10 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
10 Years Ago
Updated prefab scenes
10 Years Ago
Updated all the meta files to b14
10 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
10 Years Ago
Made mesh obstacles bake their info to scriptable objects
10 Years Ago
Updating satellite dish prefab
10 Years Ago
Updating the fbx files for the satellite
10 Years Ago
Use old generation method
10 Years Ago
Plugins rebuild
10 Years Ago
trunk merge
10 Years Ago
made some tweaks to the rabbit run/walk and idles
zon
10 Years Ago
Animals now reset their search pattern when they run out of space.
zon
10 Years Ago
Improved how animals avoid deep water.
10 Years Ago
Adjusted melee ranges
10 Years Ago
Arrows have a sound, slight trail, and are much faster now
10 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
10 Years Ago
merge from main
10 Years Ago
Fixed bugged out material for large storage
10 Years Ago
Fixed radius gametrace not hitting "hitboxes" (melee is better) increased health of storage boxes
zon
10 Years Ago
Test spiral now resets if it runs out of area to search.
zon
10 Years Ago
Animals now search the environment using a spiral pattern.
10 Years Ago
eating grass / hopping animation for the rabbit
zon
10 Years Ago
Spiral now responds to obstacles.
zon
10 Years Ago
Improved test spiral.
10 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
10 Years Ago
Fixed melee sometimes not registering, doh
10 Years Ago
Implemented limited networking
10 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
10 Years Ago
merge from main
10 Years Ago
Added sound to furnace Lowered campfire hurt damage Fixed bug with lantern on material box damage (basic)
10 Years Ago
Merging to trunk
10 Years Ago
Deleted 600mb of duplicated textures
10 Years Ago
Adding Duplicate Content script to trunk
10 Years Ago
fixed the prop bone for the 3rd person spear animations
10 Years Ago
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
10 Years Ago
rabbit animations for running / idling
10 Years Ago
A greasy script that tries to remove duplicate textures and re-route the id on materials
10 Years Ago
Bundle creation using the new system - but running into "hash collisions were detected" errors
10 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching