128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Backup committing chopped tree files.
                
                
                
                
             
         
        
            
            
            
                
                If this doesn't fix Google Analytics I'm gonna have give up
                
                
                
                
             
         
        
            
            
            
                
                Add console log when received respawn options (debug sleeping bag bug)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked sound compression method
                
                
                
                
             
         
        
            
            
            
                
                Fixed pickaxe attack distance
                
                
                
                
             
         
        
            
            
            
                
                Flicking sound assets around, hoping that it will make sounds work again
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed the bad billboard render on E2 trees.
                
                
                
                
             
         
        
            
            
            
                
                Less noticable dithering on tree LOD transitions.
                
                
                
                
             
         
        
            
            
            
                
                Added chopped/broken variants of all Speedtrees.
                
                
                
                
             
         
        
            
            
            
                
                Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
                
                
                
                
             
         
        
            
            
            
                
                Rearranged the tree prefabs to include standing & chopped variants.
                
                
                
                
             
         
        
            
            
            
                
                Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
                
                
                
                
             
         
        
            
            
            
                
                Normalized wood per hit values on the different trees.
                
                
                
                
             
         
        
            
            
            
                
                Output Coherent Host Dir (debugging osx launch failure)
                
                
                
                
             
         
        
        
            
            
            
                
                Turning water reflections off also disables edge blend and refraction
                
                
                
                
             
         
        
            
            
            
                
                Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
                
                
                
                
             
         
        
            
            
            
                
                Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
                
                
                
                
             
         
        
            
            
            
                
                Removed debug arrows from projectile attacks
                
                
                
                
             
         
        
            
            
            
                
                Patched CoherentUILibrary for u5b7
                
                
                
                
             
         
        
            
            
            
                
                Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
                
                
                
                
             
         
        
        
            
            
            
                
                Made ErrorLogger delete error.html files from previous runs
                
                
                
                
             
         
        
            
            
            
                
                Send ticks to nearby players using p2p
Halved voice playback delay
                
                
                
                
             
         
        
            
            
            
                
                Melee attack uses a sphere trace test (instead of a ray trace)
                
                
                
                
             
         
        
            
            
            
                
                Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency
Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
                
                
                
                
             
         
        
            
            
            
                
                Added toggle to enable/disable Parallax Mapping
                
                
                
                
             
         
        
            
            
            
                
                Temporarily strange terrain textures in the testlevels.
                
                
                
                
             
         
        
            
            
            
                
                Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Experimenting with Block editor tool
                
                
                
                
             
         
        
            
            
            
                
                Tree fixes. Removed network sleep and rooted some other nodes.
                
                
                
                
             
         
        
            
            
            
                
                Fixed a tree billboard colour pop.
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in AtmosphericBlend
                
                
                
                
             
         
        
            
            
            
                
                Optimized chopped tree billboard sizes.
                
                
                
                
             
         
        
            
            
            
                
                Tree tint variation tweaks, and slight global wind improvements.
                
                
                
                
             
         
        
            
            
            
                
                added a swing/miss animation for the medical syringe
                
                
                
                
             
         
        
            
            
            
                
                This should fix the sounds not playing.. for good!
                
                
                
                
             
         
        
            
            
            
                
                some new 3rd person animations for bow (unaimed) and ... I farted..  /me runs away
                
                
                
                
             
         
        
        
            
            
            
                
                Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE in planar reflection
Added PVT version of TerrBumpSpecMasked shader
Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked
Update TestLevel_PVT for testing
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing specular in TerrBumpMasked shader
                
                
                
                
             
         
        
            
            
            
                
                Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height