121,668 Commits over 4,048 Days - 1.25cph!
Bumpscale, glossiness, occlusionstrength
Decorated workshop scene
Fixed shorts not working
Can fly around workshop scene
Added DepthOfFieldFocusPoint
Cherry picked decal fix
16925
Fixed some hit decals not visible (RUST-1351)
Added new shipping containers
Added PreservedPrefab component
Player Preview
- Added camera worldmodel, LODS, textures & mats
- Now drops camera model instead of burlap sack
Item view
Indicate incompatible
Download incompatible, open folder, allow manual loading
Convert imported version2 metal to spec
Added all clothes items
Added collared shirt
Added tanktop
Added shorts
Your items scrolls, shows all items
Tweaks to rain particle effect to improve drop frequency and density
Reduced rain shader fill rate by packing related textures
Fix sound pitch bug (hopefully, still no reliable local repro on this one)
Small SoundModulation Init optimization
Optimized coarse height slope map generation; now up to 6 times faster on larger maps
Deprecated foliage displacement slope scale bias
Touched all water related shaders; making sure latest cherries get applied
Cherry picked remaining water related changelists from main
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much
tweaked the mp5 viewmodel reload anims
tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
adjusted the positioning of the mp5 worldmodel and IK holds
tweaked the size of the silencer attachment ( worldmodel )
xtab mode
Occlusion, Specgloss
Texture size limit from version2
Loading workshop http icons
Fixed button stretch in lists
Moved layer defines to Rust.Global.dll
Added PropRenderer
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
Quicker fade out on mp5 voice limiting
Stop extra voices more aggressively when voice limiting
Enabled player model, collider and nametag pooling again
Destroy entity client instances recursively when a network limited entity changes parenting
Merging biome tinting changes and motion vector fixes
updated mp5 silenced attack sound
Merging biome tinting shader changes
Fixed attachments motion vectors causing problems with tssaa
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
Merged prop changes from dungeon
Entity find commands return both client and server entities in the editor
Removing some not needed models and textures
Fixed RUST-1350 / Cave sections transparent (Object quality)
Updated train_track material to include tint mask inclusion keyword
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
Added industrial prop LODs
biome tinting for player buildings and objects test
Set texture properly when resettodefault
Import Version2 properly (for conversion)
Indicate old items
Detect changes, reload textures automatically
Changelog field
Export to folder (for preview)