128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
                
                
                
                
             
         
        
            
            
            
                
                Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
                
                
                
                
             
         
        
            
            
            
                
                Added initial salvaged weapon prefabs ( before they delete themselves again)
                
                
                
                
             
         
        
            
            
            
                
                Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
                
                
                
                
             
         
        
            
            
            
                
                changed salvaged axe holdtype
                
                
                
                
             
         
        
            
            
            
                
                Repositioned salvaged weapons & spears for player animation prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
                
                
                
                
             
         
        
            
            
            
                
                Wiping out forest 4 for Andre.
                
                
                
                
             
         
        
            
            
            
                
                Let's try making the shadows dark, and the sky bright!
                
                
                
                
             
         
        
            
            
            
                
                Committing the right file.
                
                
                
                
             
         
        
            
            
            
                
                Some metallic reflections for the axe, hammer and icepick.
                
                
                
                
             
         
        
            
            
            
                
                Slightly unnerfed the global reflection.
                
                
                
                
             
         
        
            
            
            
                
                added code to handle the new "aiming" float variable in the player mecanim.
                
                
                
                
             
         
        
            
            
            
                
                3rd person animatiosn for playing holding bow (unaimed)
                
                
                
                
             
         
        
            
            
            
                
                changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
                
                
                
                
             
         
        
            
            
            
                
                Removed legacy billboard system
Removed legacy trees
                
                
                
                
             
         
        
            
            
            
                
                Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused scripts
                
                
                
                
             
         
        
            
            
            
                
                Added blend trees to shotgun player holdtype
                
                
                
                
             
         
        
            
            
            
                
                Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
                
                
                
                
             
         
        
            
            
            
                
                Added syringe world prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
                
                
                
                
             
         
        
            
            
            
                
                Polish pass on terrain textures and blend parameters, making  the ground a bit more crisp.
                
                
                
                
             
         
        
        
            
            
            
                
                Changed waterpipe shotgun world model & updates to prefab
                
                
                
                
             
         
        
            
            
            
                
                Changed the way random number seeding works (can now request per-position seeds in a nice way)
                
                
                
                
             
         
        
            
            
            
                
                Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder bushes to all forest types
                
                
                
                
             
         
        
            
            
            
                
                Deleted old bush and tree art
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0
                
                
                
                
             
         
        
            
            
            
                
                added "shotgun" / "smg" to the devplayer script.  Fixed up some errors on the mecanim player conroller.
                
                
                
                
             
         
        
            
            
            
                
                Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix
Temporarily removed that unused third overlay from PVT shaders; will add back if applicable
Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
                
                
                
                
             
         
        
            
            
            
                
                Reverted procedural small; checked in by accident
                
                
                
                
             
         
        
        
            
            
            
                
                made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
                
                
                
                
             
         
        
            
            
            
                
                smoothed the jog/run movement for a bunch of the 3rd person animations
                
                
                
                
             
         
        
            
            
            
                
                added proper sound effects for the hunting bow
                
                
                
                
             
         
        
            
            
            
                
                Updated to SteamworksNETVersion 6.0.0
                
                
                
                
             
         
        
            
            
            
                
                Fixed ambient light not updating
Made fog directional (test)
                
                
                
                
             
         
        
            
            
            
                
                Garry told me I can probably delete this
                
                
                
                
             
         
        
            
            
            
                
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                Updated steam dlls to the latest
Added SteamInventory class/object
                
                
                
                
             
         
        
            
            
            
                
                Updated autospawn prefab layers
                
                
                
                
             
         
        
            
            
            
                
                Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
                
                
                
                
             
         
        
            
            
            
                
                tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.