128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
                
                
                
                
             
         
        
            
            
            
                
                smoothed the jog/run movement for a bunch of the 3rd person animations
                
                
                
                
             
         
        
            
            
            
                
                added proper sound effects for the hunting bow
                
                
                
                
             
         
        
            
            
            
                
                Updated to SteamworksNETVersion 6.0.0
                
                
                
                
             
         
        
            
            
            
                
                Fixed ambient light not updating
Made fog directional (test)
                
                
                
                
             
         
        
            
            
            
                
                Garry told me I can probably delete this
                
                
                
                
             
         
        
            
            
            
                
                █▍▌▇▌▌ ▋▆▍▉▅▅▌ ▊▄▇▆ ▊▊▊▉▅
                
                
                
                
             
         
        
        
            
            
            
                
                Updated steam dlls to the latest
Added SteamInventory class/object
                
                
                
                
             
         
        
            
            
            
                
                Updated autospawn prefab layers
                
                
                
                
             
         
        
            
            
            
                
                Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
                
                
                
                
             
         
        
            
            
            
                
                tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
                
                
                
                
             
         
        
        
            
            
            
                
                Admin tools men now downloads config and inventory schema
                
                
                
                
             
         
        
            
            
            
                
                [D11] Unique playerID fix + update to Jenkins build to set master/development
                
                
                
                
             
         
        
            
            
            
                
                smoketower blockin fbx plus prefab and temp materials
                
                
                
                
             
         
        
            
            
            
                
                Fixed mysteriously missing shader assignments.
                
                
                
                
             
         
        
            
            
            
                
                Properly fetch the steam inventory
                
                
                
                
             
         
        
        
            
            
            
                
                3rd person medical syringe animations
                
                
                
                
             
         
        
            
            
            
                
                Small fix for that menu terrain that turned red.
                
                
                
                
             
         
        
            
            
            
                
                improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
                
                
                
                
             
         
        
            
            
            
                
                Hiding AtmosphericBlend calls from server build
                
                
                
                
             
         
        
            
            
            
                
                Changed default render mode to new Deferred (this is gonna be shitty for a while)
                
                
                
                
             
         
        
            
            
            
                
                Fixed tree missing shaders
                
                
                
                
             
         
        
            
            
            
                
                Fixed more broken materials
Added "tools/Find Broken Materials"
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error in AtmosphericBlend.cs
                
                
                
                
             
         
        
            
            
            
                
                Only auto-update texture import resolution for assets in the Assets/Content folder
                
                
                
                
             
         
        
            
            
            
                
                Some texture import resolution auto-updates
                
                
                
                
             
         
        
            
            
            
                
                Updated image effect standard assets
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked bow ironsight ( zooms in less & stays focused on target after firing)
                
                
                
                
             
         
        
            
            
            
                
                Generate terrain normal+height to disk, instead of at compile time
                
                
                
                
             
         
        
            
            
            
                
                added new stone hatchet VM,WM and textures ready for prefab update
                
                
                
                
             
         
        
            
            
            
                
                Dedicated server - always try to load the last save
                
                
                
                
             
         
        
            
            
            
                
                Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0 RC2
                
                
                
                
             
         
        
            
            
            
                
                Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle  to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
                
                
                
                
             
         
        
            
            
            
                
                Removing debug output from ItemAction_Metabolism
                
                
                
                
             
         
        
            
            
            
                
                Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
                
                
                
                
             
         
        
            
            
            
                
                Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
                
                
                
                
             
         
        
            
            
            
                
                implemented new stone hatchet & updated anims/prefabs/materials 
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked volumes of animal sounds
Fixed footsteps being broke
                
                
                
                
             
         
        
            
            
            
                
                Adding bandage case viewmodel and textures
                
                
                
                
             
         
        
            
            
            
                
                Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files