201,593 Commits over 4,171 Days - 2.01cph!

5 Months Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Clean: add a comment Tests: none, trivial change
5 Months Ago
Updating skinning on outbreak scientist
5 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
5 Months Ago
Remove blank line
5 Months Ago
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5 Months Ago
Merge from parent
5 Months Ago
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5 Months Ago
merge from fix_tc_corpse_building_split -> main
5 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
5 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
5 Months Ago
Merge from main
5 Months Ago
Update prefab with new model
5 Months Ago
Kapok tree progress
5 Months Ago
merge from fix_lock_ownerid_debris -> main
5 Months Ago
Fix lock not saving ownerid for deployable debris
5 Months Ago
merge from softcore_update -> main
5 Months Ago
merge from cinematic_export_pipes -> main
5 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
5 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
5 Months Ago
merge from main -> cinematic_export_pipes
5 Months Ago
merge from copy_paste_clientside_fixes -> main
5 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
5 Months Ago
Print out "Pasted 5 entities" in F1 console
5 Months Ago
merge from main -> copy_paste_clientside_fixes
5 Months Ago
merge from softcore_update -> aux2
5 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
5 Months Ago
Fix another NRE from wounding in softcore
5 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Fixed corpse data request issues Cleanup
5 Months Ago
Add texture streaming support to indirect instanced rendering
5 Months Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
5 Months Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
5 Months Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Enabled condition on TCs, so their corpses can be picked up broken
5 Months Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
5 Months Ago
Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
5 Months Ago
SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
5 Months Ago
Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Fixed corpses not being oriented properly when falling