200,693 Commits over 4,171 Days - 2.00cph!
Fixed NPCs thinking they can't afford drugs, and simplified some code in the process.
Fixed Feed Item to Unit ability appearing when holding food and targeting a human from another tribe
Fixed units wanting to drop items in other tribes stockpiles
Added some checks so Units can recover if they attempt to give a gift and something has happened to the item
Wrapped some errors caused by units attempting to calculate paths while their navmeshagents were disabled (this could be a bigger issue, why are they trying to find paths while sleeping?)
Made meat a giftable item
merged from squadedit branch to main
version++
added a quick What's New data entry, no screenshots for headers.
Dynamic Navmesh should include Terrain layer for navmesh generation.
Fixed menu dropdown overlapping tutorial widget
What's New back up. Added Pawn Shop.
update healer particles
getting last rev
removing left over particles from the main scene
Desires & effects widgets rebuild layouts when contents change (hack)
Made prison spawns an area rather than a point
Adjusted wanted decay times down a bit
Disabled dynamic batching (experiment)
Stripped old grass system
Stripped TreePerfTest stuff
Whats new UI widget fuckery
Stripped BehaveAsset icon
Stripped old grass assets
Removed HX volumetric stuff from camera prefab
Stripped some unused nature assets that have been replaced by newer assets
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
Removed debug U key to hide UI
tutorial sub task parameters validation.
let's have clear weather during most of the first day of the tutorial.
Healer no longer thinks it can self targer
Reverted Control map to fix layout
Reverted Control1 map to fix layout
Fixed empty whats new panels showing on startup
added OptionMouseClicks option, logic not done yet
Added description text to tutorial modal screen, above panels
Added building mechanic tutorial screen
Data driving UI hint balls, removed old hints widget (use fullscreen tutorial modal in future)
Started a merge with latest version of Rust (not going to work just yet)
Fixed the host not ending games immediately when the attacker still has command points left but they've killed all the enemy units
Merged latest Plugins from Rust
added some cmd verification debug log, version++
Knowledge tab boilerplate
TabbedWindowsEditor fuckerage
Bound to be more issues to fix, but at least the game runs again.
GroupProgression persistence
Adjusted some memory pool buffer sizes
Lost And Found protoinclude.
Fixed error when loading Estranged groups.
fixed error in Tutorials Widget if there is no active tutorial