201,214 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Cherry picking 12719, 12720
8 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
8 Years Ago
EAC SDK update
8 Years Ago
Added grass material for grass spawns w/ lower shadow intensity Restored original overgrowth material to 1.0 shadow intensity Added Shadow Quality slider to Graphics menu
8 Years Ago
rock cliffs simplified colliders, edge grassy bits mockup
8 Years Ago
island-02 backup
8 Years Ago
merge from main
8 Years Ago
Deleted old command queue debug log UI Deleted UICmdQueueDebug.CS NetworkManager wip refactoring for BGQ
8 Years Ago
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Fixed penumbra shadows not clearing all overhead when shadow quality below 2
8 Years Ago
Added WeaponTypeDefinition. Moved OpinionTypes to separate class.
8 Years Ago
NRE Fix better exploit attempt logging
8 Years Ago
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8 Years Ago
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8 Years Ago
Merged Opinions, Traits & Beliefs into single Unit.Personality component Added PersonalityTypeDefinition
8 Years Ago
Frontages are much cleaner.
8 Years Ago
Start and end points extend if they can
8 Years Ago
Improved navigation/steering WIP
8 Years Ago
Merged from main
8 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
8 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
8 Years Ago
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8 Years Ago
Branched cus I've fucked it
8 Years Ago
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8 Years Ago
sitting in chair provides 100% comfort
8 Years Ago
Fixed missing shadows in shadow quality < 2 Fixed penumbra shadows not reset when switching quality
8 Years Ago
Filled last frontage gaps
8 Years Ago
VehicleMovement hits triggers
8 Years Ago
Better adjustment to ground when on a navmesh link. Stop freezing when stuck on an invalid navmesh link.
8 Years Ago
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8 Years Ago
sedan collision model for interior
8 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
8 Years Ago
quicker sitting animations skin approval
8 Years Ago
nav_grid and ai_dormant on by default.
8 Years Ago
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
8 Years Ago
more weapon definition stuff
8 Years Ago
chair deploy fix
8 Years Ago
Slight adjustment to Crafting Station.
8 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
8 Years Ago
Toggling grass shadows force-refreshes grass meshes
8 Years Ago
Update RpcCalls
8 Years Ago
Tooltip positioning stuff moved to separate component Talents progress Item item fire FX fix Data updates
8 Years Ago
More crafting station
8 Years Ago
Merged from main
8 Years Ago
A little merge cleanup
8 Years Ago
Merged from crafting_2
8 Years Ago
Null check shit in PlayerInventoryProperties because we're not fucking savages
8 Years Ago
TalentsUI progress, nuked a bunch of loadouts
8 Years Ago
NRE fix
8 Years Ago
fixes