201,998 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Iceberg/icesheet scene2prefab
8 Years Ago
improvements to fire gathering AI
8 Years Ago
8 Years Ago
(Changes from 13230) Exposed evaluation target dropdown for condition and consideration wrappers, now possible to choose Self, Target or BlackboardEntity Removed the EvaluationTargetType field from conditions and considerations
8 Years Ago
Iceberg/icesheet increased lod distances
8 Years Ago
Savas map marker tweaks SavasKoth added map markers
8 Years Ago
Made icesheet debris smaller Made iceberg coliders more accurate
8 Years Ago
Scene to prefab
8 Years Ago
Keep Desire now also checks if an item dispenser dispenses anything required by a MachineProcessActionDesire before fulfilling
8 Years Ago
Making chat great again.
8 Years Ago
Colliders for new trees.
8 Years Ago
Freeing up hands only happens when near the target
8 Years Ago
fixed people being stuck holding two branches for the fire
8 Years Ago
Tree server files. Cleanup.
8 Years Ago
Functional trees again.
8 Years Ago
Made icesheets more dense to allow for smoother traversal Made icesheet colliders more accurate
8 Years Ago
Fixed icesheet UVs Icesheet material tweaks
8 Years Ago
Chat nearly hooked up.
8 Years Ago
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
8 Years Ago
No damage anymore from shooting (or punching) members of your own gang
8 Years Ago
Removed payphones from map prop list
8 Years Ago
Various Cleanup LOD tweakage
8 Years Ago
Remove player on player collisions. Rename PlayerCollider to CharacterCollider.
8 Years Ago
Cleanup Tree optimization
8 Years Ago
Fixing some more issues with colliders that I found. BTW I know in older Unity versions (<=4) you needed a rigidbody whenever you were using a moving collider, and the NavMeshAgent docs still suggest adding one as well. But I've tested and it actually reduced the framerate a bunch, so I've not added one.
8 Years Ago
Some more AI improvements.
8 Years Ago
more Hapis tweaks
8 Years Ago
Hapis radiation changes Hapis tunnels exploit fix
8 Years Ago
Various food/hunting AI related tweaks Consideration editor cleanup Removed "allowed no considerations" flag on some AI data types, as it was redundant Renamed Hunt/AttackMove Goal to "Hunt" cause wtf
8 Years Ago
Merge hunting behaviours into Human/Food module
8 Years Ago
set_stat console command
8 Years Ago
Fixed command NRE
8 Years Ago
html interface/awesomium implementation
8 Years Ago
Chat stuff
8 Years Ago
Chat testing.
8 Years Ago
UnlockDatabase static init on load, skip unlock defs that are not flag as game valid
8 Years Ago
Tweak
8 Years Ago
Cleanup
8 Years Ago
Can Carry Unit Condition now checks if the target unit is already being carried.
8 Years Ago
Chat, people added to suggestions.
8 Years Ago
lod setup
8 Years Ago
Removed some duplicate desire selectors in hunting goal plans
8 Years Ago
examples of possible ways to lod trees, tree_oak_LODTYPE_A and tree_oak_LODTYPE_B
8 Years Ago
example of tree with empty assets setup to position FX
8 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method
8 Years Ago
Plugins
8 Years Ago
More food/hunting AI work
8 Years Ago
Misc
8 Years Ago
Fixes
8 Years Ago
Hapis BradleyAPC setup Hapis ME monument changes