239,365 Commits over 3,837 Days - 2.60cph!

10 Years Ago
An icon scene with more intricate rendering/lighting setup.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Added lock item Added item slot system Added module: DeployToItem Added module: ItemSlot Renamed item hook OnCreated to onCreated Removed item.name (redundant) Locks are now a seperate deployable item protocol++
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
10 Years Ago
Fixed some issues regarding AI system performance
10 Years Ago
Fixed prone being on in player models (!)
10 Years Ago
Calibrated the LODing on all field trees
10 Years Ago
Ignoring UnityVS.VersionSpecific.dll and meta
10 Years Ago
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
10 Years Ago
Field tree billboard mats and normalmap meta fix.
10 Years Ago
Proper billboard import settings, and cleaned up old clutter.
10 Years Ago
Field tree lod billboard textures
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
10 Years Ago
removed bouncy ball
10 Years Ago
removed bouncy ball
10 Years Ago
added mousewheel zooming for the demo scene
10 Years Ago
added mousewheel zooming for the demo scene
10 Years Ago
removed unused var
10 Years Ago
removed unused var
10 Years Ago
Graphics.GetImage logs the image name if it cant find it
10 Years Ago
Graphics.GetImage logs the image name if it cant find it
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
added userprefs to gitignore
10 Years Ago
added userprefs to gitignore
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Tidied a lot of shit up making road and zone factorties. Need to keep track of how often generate is called for each road section Need to generate meshes again making sure that positions are updated properly
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
server spawns a cabinet on MapLoadDone
10 Years Ago
server spawns a cabinet on MapLoadDone
10 Years Ago
Removed redundant line from build_all.sh
10 Years Ago
Removed redundant line from build_all.sh
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
added example player controller, will replace with a custom made fps camera and controller added bouncy ball for fun
10 Years Ago
added example player controller, will replace with a custom made fps camera and controller added bouncy ball for fun
10 Years Ago
changed makefiles to use diff mono compiler
10 Years Ago
changed makefiles to use diff mono compiler