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19,559 Commits over 1,461 Days - 0.56cph!

3 Years Ago
Trimming unused Remove unused Remove unused
3 Years Ago
EventSystem supports arguments Fix HasLocalPlayerOwner lying Run buildinput event from Game:BuildInput Restore nametag functionality Deleted BaseCamera, kill works again, fixed ragdollcamera
3 Years Ago
Fixed health not being accessible clientside on non player entities
3 Years Ago
Moved Camera, CameraModifier to Addon Camera switching predicted properly, Camera.Activate/Deactivate called proper Fixed non networked [Predicted] variables thinking there were prediction errors
3 Years Ago
Added tint mask to citizen_skin, removed mouth material
3 Years Ago
If we're receiving predicted entity data, and we're going to create a NetworkClass because of it, and we've previously created this class on this tick via prediction, then use that class so we don't create a new one and introduce a bunch of confusion
3 Years Ago
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
3 Years Ago
Add Model GetAttachmentName and AttachmentCount
3 Years Ago
Label Angles edit box with P,Y,R instead of X,Y,Z
3 Years Ago
Add environment light entity so it can be changed from managed
3 Years Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
3 Years Ago
Updated N/NE/E/SE/S walks
3 Years Ago
Fixed func_shatterglass materials. Remade materials needed for func_shatterglass. Merge branch 'master' of sbox
3 Years Ago
Refined AO capsules + individual finger ones Merge branch 'citizenv2' of sbox into citizenv2
3 Years Ago
updated brick texture, added variation
3 Years Ago
Updated Trainers to fit new Citizen rig Updated Workboots to fit new Citizen rig Updated Hardhat to fit new Citizen rig Remove physics hull from hardhat (causing visibility issues) Updated Wooly hat to fir new Citizen rig Updated Beret to fit the new Citizen rig Updated Security Helmet (with and without strap) to fit new Citizen rig Workboots compile Updated Tophat to fit new Citizen rig Updated Cap to fit new Citizen rig Updated Woolyhatbobble to fit new Citizen rig Updated Leather cap (with and without badge) to fit new Citizen rig Updated Uniform hat to fit new Citizen rig Updated Service hat to fit new Citizen rig Updated femalebun to fit new Citizen rig Updated male hair 02 to fit new Citizen rig
3 Years Ago
Removed BufferedActiveChild stuff Move PlayerAnimator and PlayerController to addons Setting Pawn also sets Owner Renamed OwnerEntity to Owner Add Entity.Input, Entity.Client
3 Years Ago
Added Entity.SpawnFlags.Add Reimplemented basic prop_door_rotating in C# Increased "tickrate" for trigger_hurt
3 Years Ago
Rename Client to ClientEnt, make a Client interface to emphasise that it's not a regular entity Client.Local => Local.Client Delete IPlayerControllable, Add Entity.Simulate( Client cl ) PlayerAnimator, PlayerController works again
3 Years Ago
Implement C# door Open/Close inputs, implement TimeBeforeReset for rotating door
3 Years Ago
Make C# map IO case insensitive, fixes trigger_hurt not being targetable
3 Years Ago
Fixed Hammer crashing when pressing CTRL+S without a map open Merge branch 'master' of sbox
3 Years Ago
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
3 Years Ago
Remove redundant element count from buffers SetData
3 Years Ago
Rename Player.cs to Client.cs
3 Years Ago
UpdateCamera to BuildCamera, OnInput to BuildInput, ClientSimulate to Simulate
3 Years Ago
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
3 Years Ago
Fidget idle test
3 Years Ago
Updated trousers to fit new Citizen rig Updated longsleeve shirt to fit new Citizen rig Updated Tracksuit to fit new Citizen rig Updated Shorts to fit new Citizen rig Updated Labcoat to fit new Citizen rig Updated Jackets (hoodie and tuxedo) to fit new Citizen rig Updated HeavyJacket to fit new Citizen rig Updated Shoes to fit new Citizen rig Merge branch 'citizenv2' of sbox into citizenv2
3 Years Ago
Working IK on the legs, animgraph updates, fixed look chains, etc.
3 Years Ago
Fixed changes SCSS files not being sent to clients Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox Merge branch 'master' into player-client
3 Years Ago
Remove FieldOfView from player, that was a mistake Add Client.Camera, cleanup
3 Years Ago
Delete IFrameUpdate, IClientUpdate Add viewpos to usercmd Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
3 Years Ago
Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox
3 Years Ago
Fixed changes SCSS files not being sent to clients
3 Years Ago
Addon code prep Fov and Pawn
3 Years Ago
Engine - rename Player to Client
3 Years Ago
InteropGen - put native classes in order, least baseclasses first
3 Years Ago
Fixed axis drifting on constraints + separate cycle resets on noclip entry/exit repeats
3 Years Ago
Fixed some VelocityClipPlanes backwards logic Increase default GroundAngle Cleanup WalkController.StepMove, fix bouncing off stairs Merge branch 'master' of sbox
3 Years Ago
Implemented noclip in/out transition states
3 Years Ago
Fixed unwelded vert in knee
3 Years Ago
Added missing blend textures Forgot to commit the addition textures Merge branch 'master' of sbox
3 Years Ago
Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive
3 Years Ago
Fix "new word" in console Fixed RootPanel not enrolling into event system [Event] works on static methods
3 Years Ago
Fix stalling when download zip file Merge branch 'master' of sbox
3 Years Ago
Improved blend grass Removed tint from layer 2 Added blend mask Added tint mask to layer 1 Merge branch 'master' of sbox
3 Years Ago
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
3 Years Ago
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
3 Years Ago
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)