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19,559 Commits over 1,461 Days - 0.56cph!

3 Years Ago
Fix cssbox leaking one pixel if a background image is set
3 Years Ago
Added VertexBufferExtenison to addons/base
3 Years Ago
Remove 'DrawArray' Debug output Automatically convert Color to Color32 Vertex Buffer boiletplate
3 Years Ago
Can add vector3 to bbox to move it Added SceneLayerType enum Added Render.Layer to get current render layer type Added RenderEntity.RenderBounds
3 Years Ago
Can add [Event]'s to panel methods
3 Years Ago
Conic Gradient Merge branch 'master' of sbox
3 Years Ago
Fixed couldn't make `new Entity()` clientside Added RenderEntity Fixed events not registering child events Merge branch 'master' of sbox
3 Years Ago
Add voxel shader/material (just allows vertex colors to be utilized for now) .vox loader supports colors
3 Years Ago
CullMode override
3 Years Ago
Blend mode can override
3 Years Ago
More Render system refactoring, I think I broke text rendering and ui additive mode Merge branch 'master' of sbox
3 Years Ago
Citizen V2: new IK chains + minor skinning fixes (Animations not yet updated to hold IK data on the new bones.)
3 Years Ago
Added managed/custom scene object InteropGen: fixed incoming managed calls sometimes not passing right args Render thread safe(r) Render Cleanup
3 Years Ago
Ship the .editorconfig
3 Years Ago
More comments for wikibot, changed some structs/classes to internal
3 Years Ago
Adding documentation for wikibot
3 Years Ago
Update sceneobject and entity c# flag enums to match changes from c++ Add Entity.EnableDrawOverWorld
3 Years Ago
Render Context refactor TextEntry draws caret again Merge branch 'master' of sbox
3 Years Ago
Citizen V2: rough 9-way crouch-walk + blendspace
3 Years Ago
RenderContext is internal Merge branch 'master' of sbox
3 Years Ago
Add global cubemap writing to buildcubemaps and set it as last cubemap, assign that to be used in the shader as the global cubemap Merge branch 'master' of sbox
3 Years Ago
Temporary fix for TextEntry Merge branch 'master' of sbox
3 Years Ago
Citizen V2: rough 9-way walk + blendspace Merge branch 'master' of sbox
3 Years Ago
Hiding BasePanelRenderer (this is useless to everyone)
3 Years Ago
Added extra pointer-event tags to allow click through to game world. (https://wiki.facepunch.com/sbox/pointer-events) Merge branch 'master' of sbox
3 Years Ago
Add SceneObject.SetValue (texture)
3 Years Ago
Hotload: Simplified test initialization Hotload: Added failing Dictionary comparer test Hotload: Fixed comparer being lost from dicts / hash sets on hotload
3 Years Ago
Citizen material tweaks
3 Years Ago
Be more specific about which tools we want to rebuild
3 Years Ago
These have no business being committed
3 Years Ago
fudging isn't going to fly, might as well do a rebuild
3 Years Ago
Lets try fudging it so csproj changes on tool build
3 Years Ago
What happens if we build tools in a different sln on their own
3 Years Ago
IFrameUpdate is obsolete Added event.Run with arg EventAttribute AllowMultiple
3 Years Ago
Fix animgraph hotload not creating new animgraph instances on entities using it ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox) Register compiler version special dependency for Sbox Data Recompile all sbox data assets
3 Years Ago
Assert.True is public Event system test Merge branch 'master' of sbox
3 Years Ago
Citizen V2 bodygroups support
3 Years Ago
Citizen V2: elbow & kneecap procedural helper bones
3 Years Ago
Fix voice chat that i just broke
3 Years Ago
oops
3 Years Ago
Add a function to decode voice data
3 Years Ago
Bind PlayerSetupVisibility internally Added Player.Pvs Update NetworkAssetList.cs
3 Years Ago
Mark EnableClientsideAnimation obsolete, m_bClientSideAnimation true by default Fix animation playback on non player entities Marking AnimFrame, EnableClientsideAnimation obsolete Merge branch 'master' of sbox
3 Years Ago
unused log
3 Years Ago
Updated citizen materials with 3dsmax triangulation Merge branch 'master' of sbox
3 Years Ago
Fixed opposite SemaphoreSlim usage Merge branch 'master' of sbox
3 Years Ago
updated textures
3 Years Ago
Hotload: Added failing test for 2D arrays Hotload: basic multi-dimensional array support Hotload: failing multi-dim struct array case Hotload: don't attempt to block copy multi-dimensional arrays
3 Years Ago
Add ModelEntity.CopyMaterialGroup
3 Years Ago
Remove BodyGroupMask in favor of CopyBodyGroups