19,558 Commits over 1,461 Days - 0.56cph!
Engine mounting
Merge branch 'master' of sbox
Bind more light component stuff to make them sexy
Update default gamemode name
Merge branch 'master' of sbox
Add inner and outter cone radius to spot light entity
switch hammer.exe with sbox-dev.exe
Global console hotkey in tools opens our external console
Open our external console instead of vconsole when opening console tool in asset browser
Set DeveloperHelpURL to our URL
Deal damage to props on physics impact
Add PhysicsWorld.WakeAllBodies
Add PhysicsWorld.Sleeping
Add Entity.ApplyLocalAngularImpulse
updated corrugated wall set/ collider
Add PhysicsWorld.UseDefaultGravity
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
Managed spot light entity
Add SceneObject.RenderingEnabled
Replace tools splash screen so it's not dota
Hammer: Don't snap entity placement to work plane if snapping is disabled
Hammer: Add random pitch and roll to entity placement also
Hammer: Fix "random yaw" on entity placement not working
Add entity tool metadata to lightortho
updated textures, fixed normals on corrugated walls
Add PhysicsWorld.Gravity (Vector3)
Hammer: Fix drag and drop operations being offset
Propagate tint color to meshes and props on tilemesh collapse
Temp fix for tilemesh properties
ModelDoc: Sanitize bone name before adding it to the anim stream
Hammer: Allow per tile instance of tilemesh to be tinted https://files.facepunch.com/layla/1b1511b1/sf2XHaw2l8_Trim.mp4
sandbox addon is a package now
Fixed stylesheet priority
Menu styles
Menu mount /core/
List local maps
Session timer
CreateGame form has cookies, so it remembers what you chose last time
Merge branch 'master' of sbox
Fix managed textures being all forced TSPEC_SUGGEST_CLAMPS/T flags
Package query caching
Started api cleanup
Merge branch 'master' of sbox
update textures, adding WIP railing set
Tidying up client join, content download
Loading progress update
Merge branch 'master' of sbox
FGD Clean Up
Removed a bunch of old/ not working stuff
Linear gradients default vertical
Client api content download
adding panel textures/may
updates material, adding beams
Merge branch 'master' of sbox
Move client joining routine to an async task
Call SendInitialSpawnGroups in SIGNONSTATE_PRESPAWN
Fix error when disconnecting during downloads
Merge branch 'master' of sbox
Cubemap textures + Environment prefabs
Created Cubemap textures for env_cubemap_fog
Created Environment lighting prefabs
Updated basic_setup
Scale .vmap
ServerInfo send Map and Game Ident
Fix crash when gamemode didn't load