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Changed player to use character controller instead of rigid body. Player networking is mostly in sync from early tests.
Camera changes - near clip change on sky court, DOF change on both courts
[ultimate_soldier] Fixed aimer being rendered incorrectly after adding the transformation system.
rotated inner ring so the join isnt in the middle
added cloud_city shaders to inner_ring, wires and metal_2
commented out alpha_clipping shader component as it seems to be broken with shaderforge? clipped areas appear bright green.
fixed ww court dirt and court main textures to remove erroneous court line on tramlines