243,958 Commits over 3,898 Days - 2.61cph!
Added automatic property renaming to conform to javascript nomenclature.
Added experimental Lua project to be ignored by premake.
Added experimental Lua project to be ignored by premake.
Premake script now should use the correct search path for unity DLLs on mac.
Premake script now should use the correct search path for unity DLLs on mac.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
[memory_dungeon] moved some stuff out of GameStage into a Player class
[memory_dungeon] moved some stuff out of GameStage into a Player class
[memory_dungeon] card factory, card event callbacks
[memory_dungeon] card factory, card event callbacks
[memory_dungeon] more refactoring
[memory_dungeon] more refactoring
changed the pickaxe hit sound so it's synched better with the animation
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
mecanim behaviour script that will handle alternate animations to be played for the attack
nullified the weapon bob when the player is aiming down the sights
Experimental lua support, not quite working.
Experimental lua support, not quite working.
Premake script now requests the location of unity assemblies when first executed.
Premake script now requests the location of unity assemblies when first executed.
Removed Unity DLL files from source control.
Removed Unity DLL files from source control.
Automatically generated bindings are now functioning in Unity.
Automatically generated bindings are now functioning in Unity.
Biome-specific grass textures for Andre.
Added support for Arcs that could be lines.
Property generation for interfaces implemented.
Property generation for interfaces implemented.
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
salvaged axe prefab; tweaked various settings on some other view model prefabs
special fx events for the salvaged_axe
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
Upgraded project to U5, let's hope this works.
Upgraded project to U5, let's hope this works.
Started work on a new approach to bindings generation.
Started work on a new approach to bindings generation.
Added additional directional head flinch
It now also works when Arcs need reversing as well. At some point I really need to re write the arc class
Clamping arcs at intersections now! Need to work out the case when an arc is equal to a line.
vm melee hit anim updates
Camera Controller now choose itself what to disable when UI is in Modal state. Thus we now smoothly ease to a stop when the radial menu pops up while we were moving, for instance.
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.