243,958 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
10 Years Ago
Added experimental Lua project to be ignored by premake.
10 Years Ago
Added experimental Lua project to be ignored by premake.
10 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
10 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
10 Years Ago
bakey bakey
10 Years Ago
[memory_dungeon] moved some stuff out of GameStage into a Player class
10 Years Ago
[memory_dungeon] moved some stuff out of GameStage into a Player class
10 Years Ago
[memory_dungeon] card factory, card event callbacks
10 Years Ago
[memory_dungeon] card factory, card event callbacks
10 Years Ago
[memory_dungeon] more refactoring
10 Years Ago
[memory_dungeon] more refactoring
10 Years Ago
changed the pickaxe hit sound so it's synched better with the animation
10 Years Ago
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
10 Years Ago
mecanim behaviour script that will handle alternate animations to be played for the attack
10 Years Ago
nullified the weapon bob when the player is aiming down the sights
10 Years Ago
Experimental lua support, not quite working.
10 Years Ago
Experimental lua support, not quite working.
10 Years Ago
Premake script now requests the location of unity assemblies when first executed.
10 Years Ago
Premake script now requests the location of unity assemblies when first executed.
10 Years Ago
Updated .gitignore
10 Years Ago
Updated .gitignore
10 Years Ago
Removed Unity DLL files from source control.
10 Years Ago
Removed Unity DLL files from source control.
10 Years Ago
Automatically generated bindings are now functioning in Unity.
10 Years Ago
Automatically generated bindings are now functioning in Unity.
10 Years Ago
Biome-specific grass textures for Andre.
10 Years Ago
Added support for Arcs that could be lines.
10 Years Ago
Upped the UVMIX a bit.
10 Years Ago
Property generation for interfaces implemented.
10 Years Ago
Property generation for interfaces implemented.
10 Years Ago
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
10 Years Ago
salvaged axe prefab; tweaked various settings on some other view model prefabs
10 Years Ago
special fx events for the salvaged_axe
10 Years Ago
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
10 Years Ago
Upgraded project to U5, let's hope this works.
10 Years Ago
Upgraded project to U5, let's hope this works.
10 Years Ago
Started work on a new approach to bindings generation.
10 Years Ago
Started work on a new approach to bindings generation.
10 Years Ago
Updated view model anims
10 Years Ago
Added additional directional head flinch
10 Years Ago
It now also works when Arcs need reversing as well. At some point I really need to re write the arc class
10 Years Ago
Clamping arcs at intersections now! Need to work out the case when an arc is equal to a line.
10 Years Ago
vm melee hit anim updates
10 Years Ago
Added hazmat suit parts
10 Years Ago
Camera Controller now choose itself what to disable when UI is in Modal state. Thus we now smoothly ease to a stop when the radial menu pops up while we were moving, for instance.
10 Years Ago
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.