134,722 Commits over 4,293 Days - 1.31cph!

11 Months Ago
Revert w_food_pies guid, fixes pie NRE's
11 Months Ago
Merge from meat_merge
11 Months Ago
Merge from cookingv2
11 Months Ago
Updated icons for interaction prompts - chicken petting and hide/show growable UI
11 Months Ago
Merge from cookingv2
11 Months Ago
Applied new chicken avatar, deleted old one
11 Months Ago
Merge from chicken_update_avatars
11 Months Ago
New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.
11 Months Ago
Merge from mapmerge_2503
11 Months Ago
Hooked up all of the new idle animations, use an animation shuffler like the horses Farm chickens now move less frequently, gives more time to play idle animations
11 Months Ago
Rebalance chicken coop need rates Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
11 Months Ago
Merge from crafting_update
11 Months Ago
Merge from media_projects
11 Months Ago
Fixed orchid and rose seed not being hittable when in a planter
11 Months Ago
Can no longer pet chickens if blocking with a shield or mounted
11 Months Ago
Merge from hopper
11 Months Ago
Remove the fx hierarchy from the server
11 Months Ago
Merge from crafting_update
11 Months Ago
Reapply hopper prefab changes, merge deleted a component somewhere
11 Months Ago
Merge from parent
11 Months Ago
Codegen
11 Months Ago
Merge from cookingv2
11 Months Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
11 Months Ago
Added debug.clearPlayerModfiiers, clears all tea effects
11 Months Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
11 Months Ago
Adjusted chicken coop deploy volume
11 Months Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
11 Months Ago
merge from faster_il2cpp_compilation -> main
11 Months Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
11 Months Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
11 Months Ago
merge from faster_il2cpp_compilation -> main
11 Months Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
11 Months Ago
fixed raw fish having incorrect material
11 Months Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
11 Months Ago
manual merge from cookingv2/meat #6 114426
11 Months Ago
manual merge from cookingv2/meat #5 114423
11 Months Ago
manual merge from cookingv2/meat #4 114422
11 Months Ago
manual merge from cookingv2/meat #3 114419
11 Months Ago
manual merge from cookingv2/meat #2
11 Months Ago
manual merge from cookingv2/meat #1
11 Months Ago
reduced all meat textures to be no bigger than 512x512
11 Months Ago
player_preview fixes
11 Months Ago
removed placeholder items from craggy
11 Months Ago
updated existing prefabs
11 Months Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
11 Months Ago
Missed Bee Grenade Texture Files
11 Months Ago
Work In Progress of Bee Grenade Material setup
11 Months Ago
missing files
11 Months Ago
added meshes and materials for all new meat items, sss profiles
11 Months Ago
Correct eye bone positions/skinning on all current player seeds