141,454 Commits over 4,383 Days - 1.34cph!

11 Months Ago
Check for NRE
11 Months Ago
Added another painted ceiling for the wallpaper pack
11 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
11 Months Ago
Add blue light to store
11 Months Ago
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
11 Months Ago
Setup basic navigation and routing system Setup home screen routing New MenuManager
11 Months Ago
cocoknight fbx update
11 Months Ago
New active/inactive scrollbar and dropdown for settings
11 Months Ago
Cocoknight gloves and torso WM and icon updates
11 Months Ago
Merge from spatially_aware_gentlemen_club
11 Months Ago
Codegen
11 Months Ago
Fixed Bamboo Wall Shelf position in prefab, was off center
11 Months Ago
Merge from main
11 Months Ago
S2P didn't commit first time
11 Months Ago
Fixed a gap in sewers of WTP S2P
11 Months Ago
Merge from main
11 Months Ago
Fix on destroy issue with foliage grid
11 Months Ago
Floor and Ceiling initial store setup
11 Months Ago
added blue light to industrial lights
11 Months Ago
Compile fixes
11 Months Ago
New item loot assets
11 Months Ago
Improve performance in the hierarchical culling job by reordering the culling tests by cost
11 Months Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
11 Months Ago
Settings UI prefab variant setup Audio tab
11 Months Ago
Added directionalDropEnabled server convar. Cleanup.
11 Months Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
11 Months Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
11 Months Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
11 Months Ago
Fridge is now classified as an electrical item
11 Months Ago
Despawn rarity set for new silencers
11 Months Ago
Updated wallpaper wood floors, added painted variants
11 Months Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
11 Months Ago
updated import defaults of mattress
11 Months Ago
large wooden bullet container variant A and B collision and initial prefab setup
11 Months Ago
Settings slider tweak prefab
11 Months Ago
old single mattress prop blockout collision and initial prefab setup
11 Months Ago
removed viewmodel reference from outbreak suit
11 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
11 Months Ago
S2P all
11 Months Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
11 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
11 Months Ago
Add keybind to control option UI
11 Months Ago
Make `ddraw.clear` work with Instanced DDraw
11 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
11 Months Ago
Merge from main
11 Months Ago
Remove unused variables
11 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
11 Months Ago
Added basic, advanced and pure icons for warming and cooling teas
11 Months Ago
merge from main
11 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'