97,770 Commits over 3,683 Days - 1.11cph!
merge from nameplate_distance_convar
merge from analytics_threadsafe_queue
Set wallpaper models to read/write mode to enable batching
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable
Added wallpaper deployable prefabs
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
Codegen after merge conflict
Add store icons & descriptions
merge from nightlight_shader
Level 3 hall, cctv room and vent progress
merge from package_memory_analyzer
merge from map_markers_fix
merge from cny_spear_wr_fix
merge from fix_frontier_server_colliders
Merge from tutorial_island
Improved hunting trophy pivot rotation
Updated Abyss pack store item previews with unique prefabs
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
Add ability for BiomeVisuals component to override the selected biome
All hand placed foliage on tutorial island now overrides to temperate
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
Add extra wood and animal fat to two mission steps
Don't allow upgrading to any grades higher than wood in the tutorial
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
Prevented new clusters tween from breaking another when the second one plays at the same time
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
Add extra overloads to RpcTarget to handle niche RPC requirements
Formatting
Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
Mark existing ClientRPC overloads as Obsolete with deprecation notice
Add an option to filter servers by a "tutorial" tag to the server browser
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()`
Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
Fix compile error in GNB with ClientRPCStart()
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
Remove constructors from RPCTarget & move to static methods
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
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Added debug.tutorialstatus, prints the current state of all active tutorial islands
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
Fixed CNY spear for weapon racks after regression caused by spear changes.
Make constructors of RpcTarget private until we finalize the static methods
Convert ClientRPC() -> RpcTarget overload
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
Add static methods to RpcTarget to help with code clarity
Setup for all weapon rack types
Add new `RpcTarget` struct and overloads to hopefully replace all overloads