reporust_rebootcancel

97,770 Commits over 3,683 Days - 1.11cph!

2 Months Ago
merge from nameplate_distance_convar
2 Months Ago
merge from analytics_threadsafe_queue
2 Months Ago
Set wallpaper models to read/write mode to enable batching
2 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
2 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
2 Months Ago
Codegen after merge conflict
2 Months Ago
Merge from main
2 Months Ago
Add store icons & descriptions
2 Months Ago
merge from nightlight_shader
2 Months Ago
Merge store-ui -> main
2 Months Ago
Level 3 hall, cctv room and vent progress
2 Months Ago
merge from package_memory_analyzer
2 Months Ago
merge from map_markers_fix
2 Months Ago
merge from cny_spear_wr_fix
2 Months Ago
merge from fix_frontier_server_colliders
2 Months Ago
Merge from tutorial_island
2 Months Ago
Improved hunting trophy pivot rotation
2 Months Ago
Updated Abyss pack store item previews with unique prefabs
2 Months Ago
merge from main
2 Months Ago
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
2 Months Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
2 Months Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
2 Months Ago
Add extra wood and animal fat to two mission steps
2 Months Ago
Don't allow upgrading to any grades higher than wood in the tutorial
2 Months Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
2 Months Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
2 Months Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
2 Months Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
2 Months Ago
Unsaved
2 Months Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
2 Months Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
2 Months Ago
Add an option to filter servers by a "tutorial" tag to the server browser
2 Months Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
2 Months Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
2 Months Ago
Fix compile error in GNB with ClientRPCStart()
2 Months Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
2 Months Ago
Remove constructors from RPCTarget & move to static methods
2 Months Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
2 Months Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
2 Months Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
2 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
2 Months Ago
Merge from main
2 Months Ago
Protobuf + manifest
2 Months Ago
Make constructors of RpcTarget private until we finalize the static methods
2 Months Ago
Convert ClientRPC() -> RpcTarget overload
2 Months Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
2 Months Ago
Add static methods to RpcTarget to help with code clarity
2 Months Ago
Merge from main
2 Months Ago
Setup for all weapon rack types
2 Months Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads