128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fixed portal width extending over the terrain margins
 
                
                
                
                
                
             
         
        
            
            
            
                
                require drones to be marked hostile for sentry and SAM targetting
 
                
                
                
                
                
             
         
        
            
            
            
                
                building plans prop anims edited
 
                
                
                
                
                
             
         
        
            
            
            
                
                blueprint fragment backface fix 
blueprint world model fix (changed to optimized LOD components)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▊▍▊▇▋▇█▋▅▅ ▄▌▄_▉▇▉_▉▆▇▍▋▌_█
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from supply_drop_fragment_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed basic fragments not spawning in supply drops, Was only spawning during primitive
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_vis_nre
- Potential(low chance) bugfix for NRE on spectate end
- Breadcrumbs in case it's not fixed
Tests: editor and standalone build spectating loop
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: remove hacky testing code changes
Tests: editor compiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: potentially fix BasePlayer Vis NRE
- Added extra logs to catch other sources
- Refactored code to extract invariant checks
Not confident it'll actually solve it, if it does - can remove extra logs
Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed beach entities on tropical1, kept the meshes only for now
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/island_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed deep sea tutorial island
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable 50 cal colliders for now
Was intersecting with the PT Boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bone name collisions with my crappy year old tool
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from naval_missions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                tarp fixes and added new variations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further pivot point and spawn point refinements
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from /main/vm chainsaw update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkway LOD/COL/Prefab progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make an actual item for the 50cal turret rather than using an m249
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge tropical1_prefab to deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup s2p for tropical1, bake the prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bake terrain mesh with LODs for tropical_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shadow cascades are now set to a minimum of 2 to minimize light leaking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled map in the deep sea
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge terrain to mesh utility into deep_sea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/deep_sea/portal_effects