141,136 Commits over 4,383 Days - 1.34cph!

10 Years Ago
backup
10 Years Ago
merge from dungeon_art3
10 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
10 Years Ago
Merge from dangerous_optimizations
10 Years Ago
cave_small_hard layout and files
10 Years Ago
water visibility trigger debug code
10 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
10 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
10 Years Ago
Fixed potential NRE in FootstepEffects
10 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Prefab auto-update
9 Years Ago
Merge from dungeon_art_3
9 Years Ago
Fix for RUST-1283 / Fall through terrain at military tunnel
9 Years Ago
military tunnels scene misc fixes
9 Years Ago
Fix for RUST-1325
9 Years Ago
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
9 Years Ago
small holes in a sewer mesh closed
9 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
9 Years Ago
cave_medium_easy terrain trigger fix at exit2 added more headspace for a jump in canyon room
9 Years Ago
cherrypicking 16725
9 Years Ago
Fixed server compilation
9 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
9 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
9 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
9 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
9 Years Ago
Network++ Save++
9 Years Ago
Fixed that certain inland geographical features only existed on larger maps
9 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
9 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
9 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
9 Years Ago
Cherry picking 16738
9 Years Ago
Activated water vis trigger in edit mode only, for testing purposes Fixed tick collision issue properly
9 Years Ago
Fixed lighthouse LOD gaps
9 Years Ago
Added new industrial props
9 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
9 Years Ago
double xp, giddy up
9 Years Ago
Merge from main
9 Years Ago
Merge from save135
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++
9 Years Ago
merge from main
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
9 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
9 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
9 Years Ago
Stricter flyhack detection (RUST-1320)
9 Years Ago
Merged lighthouse fixes from dungeon_art_3
9 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
9 Years Ago
Compile fix
9 Years Ago
Fix for RUST-1332 (1)
9 Years Ago
changes to vending machine