130,804 Commits over 4,232 Days - 1.29cph!

4 Years Ago
Run the engine population first in case it fills up the sidings
4 Years Ago
Add spawn population for train wagons, uses traincar.wagons_per_engine convar
4 Years Ago
Track selection takes all engines' inputs into account
4 Years Ago
Don't let trains spawn within 40m of start/end of siding
4 Years Ago
Spawn cars slightly above the spline so the bounds check passes (they get snapped to the spline anyway) Remove bypass bounds check
4 Years Ago
Fix spawn rotation
4 Years Ago
Shark and Scientist avatars
4 Years Ago
Reapply population convars New SpawnPopulation that overrides position to select from valid siding splines
4 Years Ago
Always load initially in uncoupled state
4 Years Ago
Added max_couple_speed convar. Removed my train pop convars - not sure how we'll set these up yet.
4 Years Ago
S2P compound and water treatment
4 Years Ago
Mark above-ground rail siding TrainTrackSplines as aboveGroundSpawn = true
4 Years Ago
Merge from official_server_analytics
4 Years Ago
Merge from powerline_zipline/proc_gen_improvements
4 Years Ago
Merge from cui_improvements
4 Years Ago
Basic train spawner + convar setup, not functional
4 Years Ago
More megacliff area finalization
4 Years Ago
Updated train wagon coupler mesh / added bones for moving elements
4 Years Ago
Finalizing west megacliff WIP
4 Years Ago
Removing redundant code
4 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
4 Years Ago
Merge from rail_network_2
4 Years Ago
Merge from main
4 Years Ago
merge from postprocess_opt
4 Years Ago
merge from may_22_bugfixes
4 Years Ago
merge from save224
4 Years Ago
network++
4 Years Ago
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
4 Years Ago
merge from main
4 Years Ago
▄▍▆▅▆▊▇ ▍▅▊▅▅▅ ▄▄█▍▌▍▍▇██ ▌█ ▆█▌▌▄▋▊ █▄▅▍▋ ▇▌▄█▉ ▄▅▋▌ ▋▋▉▉▅▆▋▆ ▉▉██▊▍▅
4 Years Ago
Reduce the chance of vehicle parts from junkpile_j
4 Years Ago
SAM Site can no longer be damaged by bullet type damage
4 Years Ago
Better rail junctions
4 Years Ago
Merge NewModels -> Rail Network 2
4 Years Ago
Removed the rear cover from the above-ground WorkCart, to facilitate moving back to other wagons
4 Years Ago
Fixed bogie pivot bone assignments
4 Years Ago
Added ladder volumes to all the wagons. Unfortunately these really aren't working while moving, despite the parent trigger.
4 Years Ago
Fixed incorrect prefab IDs, updated manifest
4 Years Ago
Set up all the wagons with the new models
4 Years Ago
Fixed workcart gibs always being yellow, even for the red and blue variants
4 Years Ago
Brought the old WorkCart model back - work_cart_static still needs it. Probably better not to risk breaking any of the monument settings it's used in by updating it to the new model.
4 Years Ago
Fixed red workcart issues
4 Years Ago
Fixed instrument panel light position offsets, and player hand position offsets
4 Years Ago
Deleted the old WorkCart model
4 Years Ago
Coupling point edits
4 Years Ago
Set up workcart_aboveground, now with the new couplings
4 Years Ago
Updated wheel colliders and lowest LOD mat for the Rusty variant
4 Years Ago
Updated workcart.entity to the new model
4 Years Ago
Non global PostProcessVolumes no longer use colliders. They rely on the PostProcessVolumeLOD component and a specified bounds to calculate blend factor.
4 Years Ago
Added train pop convars