130,804 Commits over 4,232 Days - 1.29cph!

4 Years Ago
Merge Main -> Rail Network 2
4 Years Ago
Created PostProcessVolumeLOD component
4 Years Ago
Finalized around junkyard and beyond
4 Years Ago
Finalizing further down the west coast
4 Years Ago
Added a variant of the workcart model with new bogies and couplers Added modular train wagon models
4 Years Ago
Merge from foliage_grid_opt
4 Years Ago
Fixed NRE that could happen if Refresh was called when RefreshAsync was currently processing cells.
4 Years Ago
ProceduralMapRoad
4 Years Ago
Avoid sharp angles when branching off side rails
4 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
4 Years Ago
WorkCart power adjustment
4 Years Ago
Fixed spawned wagons not working correctly due to missing serialized parameters. I swear every time I make a new vehicle there's one confusing difference between placed and spawned versions of the same entity, and it's a different thing every time!
4 Years Ago
Test map edit
4 Years Ago
Set up hurt triggers to work correctly again
4 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
4 Years Ago
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
4 Years Ago
Fixed some loading and pooling issues with the arrival points
4 Years Ago
Fixed RPC_WantsUncouple check not working correctly when the player was parented
4 Years Ago
Set wagon HP
4 Years Ago
Wagons explode when destroyed
4 Years Ago
Assigned temp gibs to all the wagons
4 Years Ago
Made the wagons destroyable again
4 Years Ago
Fixed arrival points not saving
4 Years Ago
Merge Main -> Rail Network 2
4 Years Ago
Cherry-pick. Port my compile fix
4 Years Ago
Client compile fix
4 Years Ago
Merge Rail Network -> Rail Network 2
4 Years Ago
Merge Coupling -> Rail Network
4 Years Ago
Refactored the way front/back is calculated on coupled trains. Fixed GetTotalPushingMass calculation to avoid recursive loops. Fixes various problem situations e.g. Coupled trains with train cars facing in two different directions colliding with a non-coupling WorkCart that's up against a static barrier
4 Years Ago
Coupling WIP before I refactor some systems
4 Years Ago
Merge from parent
4 Years Ago
Merge pr 32 - Fix countdown not working
4 Years Ago
Can now add "needsKeyboard":"true" to an input field to make it block input only while the input field is focused
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed profile sample mismatch, grid only refreshes when we move a certain distance
4 Years Ago
Merge from main
4 Years Ago
Include the clan.create command in builds (for now) Update banner texture
4 Years Ago
Finalizing down west coast WIP
4 Years Ago
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4 Years Ago
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4 Years Ago
▋▇▅▄▍▍▉++
4 Years Ago
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4 Years Ago
Cherry pick 70282
4 Years Ago
Finalized remaining bits of the east side.
4 Years Ago
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4 Years Ago
▆▌▋▇▄▋▋++
4 Years Ago
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4 Years Ago
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4 Years Ago
Cleanup, tweaks