198,652 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)
4 Years Ago
Art backup
4 Years Ago
Shadow proxies for Props folder content
4 Years Ago
Store AI spawn position as their home position in slot 4 of AIBrain position memory bank. Added BaseNavigateHome state. Chase state improvements.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Workcart volume tweaks - hopefully improve players falling out
4 Years Ago
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4 Years Ago
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4 Years Ago
Temp fix for the stack overflow etc problems with work carts spawning in the same spot as others. Will fix this properly tomorrow with the spawners so they don't even attempt to spawn when there's something in the way. The two push force methods also have better handling if there IS a recursive loop detected.
4 Years Ago
Simplify the too-complex TryFindClearSpaceNear system. Simply destroy work carts that spawn on the track near others
4 Years Ago
More junkyard work
4 Years Ago
WIP stopping work carts from spawning right where other work carts are. Try to find a clear space further down the track
4 Years Ago
- Fixed headlights not showing up when loading a demo with a train running (caused by OnFlagsChanged not being called on load) - Fixed engine sound not playing in the same situation(caused by TrainEngineAudio bug)
4 Years Ago
Increase raycast distance when finding elevator connections (150->200), some elevator shafts were so tall that they weren't properly connecting
4 Years Ago
Meta file
4 Years Ago
Merge Workcart -> Main
4 Years Ago
Increased static elevator speed (2.5 -> 3.5) S2P
4 Years Ago
wrap NPC navmesh error under developer 1
4 Years Ago
workcart barricade damage sound workcart sound volume tweaks
4 Years Ago
Fix for NRE in buoyancy script
4 Years Ago
fixed oilrig navmesh being cut off due to AABB properly wait until all navmeshes are built before spawning NPCs higher budget for coverdistance calculation shortly after a navmesh was completed store longer cover distances (40m instead of 20m) move exfil points from CH47Scientist to side of hull instead of on blades (???) snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable" Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
4 Years Ago
decor_v3 prefab tweaks
4 Years Ago
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
4 Years Ago
Junkyard - more splat work Re-enabled green card puzzle Loot spawns - Terrain Blend map
4 Years Ago
Localize the "Failed to find any models for this addon" message and do not allow trying to open floating .gmas on workshop through Spawnmenu
4 Years Ago
Maintain nicer sorting for numbers in DListView column sorting
4 Years Ago
Added lua_dumpfonts(_menu) for debugging
4 Years Ago
Removed my old temporary work cart damage effects
4 Years Ago
Added separate FX slot for temporary engine trouble
4 Years Ago
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4 Years Ago
Make x64 compiler happy
4 Years Ago
Increased work cart damage effect thresholds to 60/40/20
4 Years Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
4 Years Ago
Completely disable rain / snow particle effects inside train tunnel environment volumes
4 Years Ago
merge from main
4 Years Ago
Do not try to load the flushed models immediately after flushing them on map disconnect, this does not work for map embedded models which do not exist after disconnecting from a map
4 Years Ago
workcart NRE fix
4 Years Ago
protocol++ too many mismatched bug reports
4 Years Ago
reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
4 Years Ago
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4 Years Ago
max depth/altitude optional value for safe zone triggers
4 Years Ago
TTT: Fixed an instant reload exploit (Community Contribution) Fixed PlayerWeaponColor material proxy hack for Super Grav Gun for cases where people override the default gravity gun (Community Contribution)
4 Years Ago
fix for low distance road cones on train barricade heavy
4 Years Ago
fix for spawngroups sometimes utilizing full spawnPoints
4 Years Ago
Fixed z-fighting on train stop pillar bolts
4 Years Ago
Added some debug info to "%s overflowed reliable buffer" disconnect message Added "total" count to mat_dump(textures/materials)
4 Years Ago
Properly remove unmounted (.gma) addon files from internal map so when something tries to access them we don't crash.
4 Years Ago
Fixed stretched UVs at the bottom of sedan wreck-junkyard variants