198,677 Commits over 4,140 Days - 2.00cph!
tweaking shadow casters on a handfull of prefabs
Potential fix for falling off back of workcart issue:
Check bounds intersect when unparenting (we already do this when parenting)
New check is behind a bool so it's only enabled on the workcarts
Changed Train Engine shut off logic to check if any players are parented to it rather than checking trigger contents (since a player could now leave the trigger but still be considered parented as it's enclosed in the volume)
Subtract continuous physics change since it didn't help
Switch workcart from Discrete to Continuous Speculative
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
Add teleport2death convar to go to the last death location
When winning a jackpot (anything that shoots confetti) block pulling for 4 seconds
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Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
Workcart parenting tweaks
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps)
Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them
Fixed Panel.LerpPositions not working well with Panel:Center*() functions
set workcart to use sit_workcart mount pose
added workcart sit mountpose enum
Workcart - Updated Ik positions for hands
Added driving workcart player pose to player animator
Made PrecacheSentenceFile() shared
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Workcart menu background video
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Merge WorkcartExtra -> Workcart
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Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
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Shadow proxies for Vehicle folder content - static vehicles only
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Codegen
Phrases
Network++
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Shadow proxies for Structures folder content
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Move InheritedVelocityScale 1 to be for trains only
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Fix Unity editor hanging/crashing when running in SERVER mode more than once
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Merge from item_loss_ui_fix
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Remove some GetComponents, Cancel the tween when ending
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Fixed electrical typo in AND, OR and XOR switches
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Fixed item loss UI notices on vitals not appearing (prefab was disabled)
Item loss notices are now pooled
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Prevent trains taking damage from initial collisions when manually spawned
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