130,588 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Improved oak trunk textures 
Brightened up oak and beech tree billboard materials 
Darkened tundra grass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign the correct Sit_Workcart pose to the work cart seat. Enable headlook for the workcart. Fix headlook on/off check bug.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from vehicle_vendor_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Some more light fixtures texture polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
 
                
                
                
                
                
             
         
        
            
            
            
                
                vehicles are now reposessed after 5 minutes instead of 2
team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon effect parenting bug
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Military tunnels bundle of fixes
Spent some time improving light fixtures textures and prefabs to function as intended
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Remove snowball from eggs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating hanging table lights at bandit town
Bandit town S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AIInformationGrid profiling and reworked array access
 
                
                
                
                
                
             
         
        
            
            
            
                
                More profiling, bit of refactoring.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed support for playing the legacy gestures via the gesture convar command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix text sizing issue on slots UI panel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a ton of extra profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lightposts collider was incorrectly using LOD2
Various cave issues fixes
Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential EndGestureShared NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cards mesh being visible underneath card table seats
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated menu background video
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player's previous cards that were sent through not clearing if the new load contains no cards
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 Topbunnies no longer hides hostile UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the first to have a turn player for two-player games
 
                
                
                
                
                
             
         
        
            
            
            
                
                In two player games, have the dealer post the small blind. Small blind player becomes big blind.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge branch back to CardGames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix betting, make it per turn instead of per round
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed up more troubles with how bets and raises are handled
- The first "raise" is just a bet. Corrected it still being called "raise"
- Cleaned up the audio switch
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix the raise minimums to follow the rules correctly
- Made the action UI less complicated, now only showing the amount your bet will increase
- Always send card player data for all players, less bug-prone
- Move some CardPlayerData methods to server-only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better abandoned scrap calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove temporary debug print
 
                
                
                
                
                
             
         
        
            
            
            
                
                If a player leaves the poker game (quits/dies), but has a higher bet than anyone still in the game due to being all-in for an amount that nobody else could afford, that leaves that portion of the pot in a nominally unclaimable state since poker rules state that a player can only claim winnings from each other player up to the value of their bet. Previously this was paid out in an awkward way that could end up with non-winners claiming the "bonus" scrap. Bonus winnings are now divided equally between the winner(s) (plural in the case of a draw result) of a round.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken egg basket eggRenderers references UFR - broke in viewmodel_fix branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed bunnyhat LODs and ensure JiggleBone and EzSoftbone are disabled on LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed multiple lodgroups on RustigeEgg_E
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from HapisIsland_2021 - Bug Fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated the easter abomination
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