256,509 Commits over 4,018 Days - 2.66cph!

5 Years Ago
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
5 Years Ago
Removed globals from derma code (#1598) * removed unused vars * removed global creation
5 Years Ago
GM:ShowTeam doesn't return any value (#1603) Remove the lingering falsy boolean return value.
5 Years Ago
Removed a similar condition (#1606)
5 Years Ago
Allow a weapon's new table type value if the BaseClass variable is not a table (#1586) Allow a weapon's BaseClass to have non-table values by using the defining weapon's new table type value instead of erroring and breaking weapons
5 Years Ago
Rebuild vfx
5 Years Ago
Rebuild vfx
5 Years Ago
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
5 Years Ago
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
5 Years Ago
radtown_small_3 setup
5 Years Ago
radtown_small_3 setup
5 Years Ago
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
5 Years Ago
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
5 Years Ago
Disable shadow casting on particle effects
5 Years Ago
Disable shadow casting on particle effects
5 Years Ago
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
5 Years Ago
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
5 Years Ago
server fix
5 Years Ago
server fix
5 Years Ago
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5 Years Ago
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5 Years Ago
Legacy particle materials
5 Years Ago
Legacy particle materials
5 Years Ago
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch. Changes to audio as well, but they're relatively minor.
5 Years Ago
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch. Changes to audio as well, but they're relatively minor.
5 Years Ago
Hapis mesh read/write fixes
5 Years Ago
Hapis mesh read/write fixes
5 Years Ago
Remove unused particle effects
5 Years Ago
Remove unused particle effects
5 Years Ago
Fog fixes
5 Years Ago
Fog fixes
5 Years Ago
Hacky fix for getting stuck in third person after exiting instrument
5 Years Ago
Hacky fix for getting stuck in third person after exiting instrument
5 Years Ago
WIP override camera point logic for mountables
5 Years Ago
WIP override camera point logic for mountables
5 Years Ago
WIP map pan and zoom
5 Years Ago
Revert file storage Revert entity.proto Revert PlayerVoiceSpeaker Some comments to explain stuff
5 Years Ago
Revert file storage Revert entity.proto Revert PlayerVoiceSpeaker Some comments to explain stuff
5 Years Ago
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5 Years Ago
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5 Years Ago
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
5 Years Ago
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
5 Years Ago