156,694 Commits over 4,536 Days - 1.44cph!

12 Years Ago
Added stone pickaxe vm prefab
12 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
12 Years Ago
Naming scheme cleanup
12 Years Ago
Water footsteps first pass
12 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
12 Years Ago
Finalized rock & cliff prefabs.
12 Years Ago
ignore.conf
12 Years Ago
Improved autospawn
12 Years Ago
ignore.conf
12 Years Ago
Added high pass to the skin shader
12 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
12 Years Ago
Tweak
12 Years Ago
Fixed DS missing script errors on startup
12 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
12 Years Ago
Changes to vm stone pickaxe prefab & vm rig
12 Years Ago
More profiling
12 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
12 Years Ago
Cargo plane is higher, moves faster
12 Years Ago
Player colours work properly in inventory menu again
12 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
12 Years Ago
Updated stone pickaxe materials
12 Years Ago
Adjust cargo plane volume
12 Years Ago
Added stone pickaxe anim events, updated wm model
12 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
12 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
12 Years Ago
Updated Sedimentary rocks, textures and created materials.
12 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
12 Years Ago
merging work from building skins branch
12 Years Ago
Added a ton of new decor and some new tree types
12 Years Ago
Updated game manifest
12 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology
12 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
12 Years Ago
Log when admins use inventory.give
12 Years Ago
improved the stag and wolf movement animations
12 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
12 Years Ago
Can place foundation stairs upwards + downwards more predictably Made roofs more predictable to place
12 Years Ago
Add SoundDefinition
12 Years Ago
Create SoundDefinitions from existing Sounds
12 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
12 Years Ago
Merge from main
12 Years Ago
Subtracted changeset 6468
12 Years Ago
Perf is better without dynamic batching enabled
12 Years Ago
more AI profiling stuff
12 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
12 Years Ago
Testing wall blocks with LOD
12 Years Ago
Fixed low wall sockets
12 Years Ago
Various nature stuff part 1
12 Years Ago
Part 2
12 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
12 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes