256,509 Commits over 4,018 Days - 2.66cph!
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
Removed globals from derma code (#1598)
* removed unused vars
* removed global creation
GM:ShowTeam doesn't return any value (#1603)
Remove the lingering falsy boolean return value.
Removed a similar condition (#1606)
Allow a weapon's new table type value if the BaseClass variable is not a table (#1586)
Allow a weapon's BaseClass to have non-table values by using the defining weapon's new table type value instead of erroring and breaking weapons
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
[D11] Disables entity spawning when loading
[D11] Disables entity spawning when loading
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Disable shadow casting on particle effects
Disable shadow casting on particle effects
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
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Legacy particle materials
Legacy particle materials
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
Hapis mesh read/write fixes
Hapis mesh read/write fixes
Remove unused particle effects
Remove unused particle effects
Hacky fix for getting stuck in third person after exiting instrument
Hacky fix for getting stuck in third person after exiting instrument
WIP override camera point logic for mountables
WIP override camera point logic for mountables
Revert file storage
Revert entity.proto
Revert PlayerVoiceSpeaker
Some comments to explain stuff
Revert file storage
Revert entity.proto
Revert PlayerVoiceSpeaker
Some comments to explain stuff
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CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
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