249,481 Commits over 3,959 Days - 2.63cph!
Add move confirmation marker to occupy command
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Added OccupyCommand updated Occupy to use the new command system
Fixed target alpha for buildings in your own local team group. Added `rts_doitnow` to enable skipping of wait times such as building and queuing items
Moved IsProxyOfBuilding methods to BuildingEntity and renamed to IsProxyOf
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Rename RadarJammerRange to RangeEntity and implement range display for tunnels
Merge branch 'master' of sbox-rts
Ignore local files
Added Deep Search for Proxies
Revert Local Changes
Remove Whitespace
Merge pull request #114 from ZenBre4ker/Mega-command-centre
Dependencies: Fix Proxies not counting for dependencies
resized bollard_bar and bollard_bar_connector to .65 of original size and set pivot to 0,0,0
Change PhysicsBody
Merge pull request #116 from ZenBre4ker/Build-Preview
Build Preview: Fix Physics Collider Update
Check for occupation
Merge pull request #115 from ZenBre4ker/Non-Idle-Brewery
Idle Workers: Check for occupation
Fix main camera exception when opening workshop scene
Target hit point calculation using chunky raycasts
MLRS basic range calculation. Assumes a flat world though
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Coding standards, add private keywords
Client-side smoothing for the rotator position and other tweaks
Removed a method from BaseMagnet that wasn't really doing anything
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
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Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
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merge from mission_improvements
bugfixes, longer time limits on missions
Citizen/animgraph: updates to exit menu state + foundation of future changes
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apply mission conversation to MissionProviderOutpost A/B
Hunter conversation
NREs and bugfixes
new missions
More oak tree polish and custom normals on the leaves
Merge branch 'master' of sbox-game
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Add blendable softness and fix normals
Flag old blend shader as deprecated
Flag old blend shader as deprecated
Add lightcookie to point light fgd
add wip blendable
Make blendable layer attributes appear correctly on hammer 2, color paint support
Cleanup Blendable and push shader objects
Fix strange rope positions when using rope tool on welded props
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