239,397 Commits over 3,837 Days - 2.60cph!
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Fixes for buoyancy sleep checks.
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Hammer: Fixed custom "detailmaterial" not showing in the editor
removing overgrowth scene from scene to prefab 'loop'
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Prefab nesting to preserve links and enabled batching on more props
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
orb shieldgen death powerup
simplified sponge/expanding player bullet check
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
added some ECS vibrateOnTouch
revert changes to buoyancy script
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
Viewmodel bob/sway
Scoreboard
Update Rpc names
Scoreboard
Fixed global RPC codegen namespace
Fixed static single Client RPC not being static
Spawnlist scrollable
GameTask test
Sandbox.Generator - threaded and optimized, code gen went from 3.9 seconds worse to 0.02 seconds worse 😎
Cleaned up network attributes
Rpc's use NetRead and NetWrite
CodeGen tests
Made scoreboard header accessible
Merge branch 'master' of sbox
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Added a bunch more aliases to bullet system codegen
Fixed some dodgy parameters for bullet system method codegen
Fixed some shapes properties not doing per-update dynamic stuff
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navigator tick experimental changes
Updated loading copyright string
Diamond length and cross distance, acceleration per-update support
Got rid of some duplicated using comments in baked code
Example vibrateOnTouch keyframe properties
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Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
Update animal AI design to now use StateError and StateFinished when roaming
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updated mil tunnel scientist AI design
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Fix assertion on calling IsVisible on updating visibility
small Chase / TakeCover state improvements & cleanup
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Fix AO proxies appearing on invisible objects or out of PVS
Added reserved position and entity slot enums for AIMemoryBank, switched placeholder hardcoded values to use them.
Animal roam state now returns to home point if no suitable roam points are found from current position.
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Fix bug where whole object would not cast shadows if one material would be flagged as not castable
Merge branch 'master' of sbox
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now)
Give thrusters a massless mode
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