134,987 Commits over 4,293 Days - 1.31cph!
Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in
44604.
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[D11] [LOC] Added translations for languages.
Added missing river mesh script to world stack
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[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
[D11][#3310] Move Serialized variables outside of client define in ui
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Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
[D11][#3310] Restore client define to standalone default defines.
Throttle and cache foot IK traces, added player.footikrate
[D11] Launch Site Planter Fix
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
[D11] Fix for Floating Assets in Stone Quarry
[D11] Bump network protocol
[D11] Bump network protocol
[D11] Missing file from
44603
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
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Removed a useless Mathf.Max with one parameter that was allocating every frame
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