249,481 Commits over 3,959 Days - 2.63cph!
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save/load bugfixes
move mission saving into playerstate
Fixed dances not properly cancelling when mounting seats that don't allow gestures
Added render.GetViewSetup() - returns the CViewSetup stuff including both real FOVs and the de-corrected for aspect ratio FOV
Generic fabric texture sets for military tents
Military tent macro textures, mask and tent materials
Bring the max lua files down to 32k for singleplayer
Bump MAX_LUA_FILES to
65000 for singleplayer only
Fixed flickering ECS bullets !redux_all !ecs
Fixed invalid bullet archetype code gen related to bullet aliases
Display warnings and prevent a crash when an NPC's memory is about to overflow
Setup skin groups for the oak trees and renamed them for the sake of clarity
Merge branch 'master' of sbox-game
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Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
Revert the revert of
64459. Doesn't seem like the Screenshot Camera changes were the real issue
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Don't accept change tab input (tab) on developer tools if the developer tools aren't open
Added font auto sizing to item description in crafting menu
Remove IPhysicsUpdate, unlikely anyone is using this obsolete interface now
Fix assert unmounting vpk
Attempt to fix CWorldRendererMgr::GetWorldVPKFullPath by checking symlinks, fixes joining servers that use local maps
optional autocomplete objective
optional progression of objective if inactive
double vision is now double vision
Fix VR spectator viewport being messed up
More work on water clipping plane.
Terrain work around new western twin lakes
Fixed possible access violation in generated bullet jobs
Precalculate map for WorldPositionGenerators listed in the MissionManifest
Auto calculate map for WorldPositionGenerators that haven't been calculated yet
Allow using WorldPositionGenerators as a position type in missions
Create a fake joint between player and held body to disable collision
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
Hammer: Fix grid dots rendering incorrectly when using workplane
update ddraw for worldpositiongenerator
checks for mission repeatable on fail/success
show mission time remaining on HUD
always fail mission upon death
Fix warnings on entities using physics post step event
Revert accidental change to launchSettings.json
Initial point_camera and func_monitor entities
Add frustum_boundless hammer attribute
json serialize color the same as vector4