192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
more transparent mat fixes
6 Years Ago
Fixed oilrig glass mat
6 Years Ago
Simplified how filenames for generated texture maps are generated
6 Years Ago
Community Contributions: * Replaced usage of type( var ) == "type" with is<type>( var ) * NPC.NoDrop fixes and improvements in Sandbox * Added list.HasEntry
6 Years Ago
Progress
6 Years Ago
Hitbox snapshot system. Ready to finish off lag compensation...
6 Years Ago
[D11] [UI] Added support for pan curve evaluation.
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
horse updates turnpose - more head lean gallop - reduced mane movement walk - reduced head nodding animator - tweaked transition blend time/points
6 Years Ago
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
6 Years Ago
see thru tile pass/shader tweak
6 Years Ago
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6 Years Ago
[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
6 Years Ago
[D11][UI] Adjustments to the server wipe warning
6 Years Ago
Cache GetBounds() in SceneLOD
6 Years Ago
progress backup
6 Years Ago
[D11] [UI] Removed unused recycler visuals code.
6 Years Ago
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
6 Years Ago
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
6 Years Ago
Foliage shader (needs wind etc)
6 Years Ago
Disable swipe rotate, pinch zoom, drag panning.
6 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
6 Years Ago
Switch mouse input back to triggering actions on mouse down
6 Years Ago
Lit Particle
6 Years Ago
SLOD dithered fade WIP
6 Years Ago
[D11] [UI] Recycler Icon update functions and callbacks.
6 Years Ago
[D11][UI] Enabled rucksack icon messaging effects.
6 Years Ago
Added option to disable board trim
6 Years Ago
Icer attack FX fix
6 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
6 Years Ago
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
6 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
6 Years Ago
Save++ Network++
6 Years Ago
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
6 Years Ago
switching to unity 2019.1.5 to fix UI images related error fix some error in the jumper and icer hierarchy preventing the anim to play
6 Years Ago
Oilrig S2P
6 Years Ago
Merge from main
6 Years Ago
update icon renderer setting adding jumper and icer to career logo and trophies adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database re render trophies icons for consistency
6 Years Ago
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
6 Years Ago
stop turning on the spot when dismounted
6 Years Ago
horse obstacle detection improvements animated laggy ass
6 Years Ago
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
6 Years Ago
Revert my roof fix, added explanation comment
6 Years Ago
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
6 Years Ago
Move "Attempted to use an unsupported muzzle flash type" to DevWarning Gib transparency works
6 Years Ago
Backup
6 Years Ago
Fix some rotation and crouch problems etc.
6 Years Ago
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
6 Years Ago
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)