191,035 Commits over 4,049 Days - 1.97cph!
[D11][Tutorial] Fix for "Attempting to load into Tutorial a 2nd time never finishes loading"
Fixed corporation, join / leave for infinite cash bug. Also stopped giving them money in the first place.
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888
Yeah that's right, Daddy's home...
Players shirts will now match their corporation colour. NEEDS TESTING !!!
Merge from cave_large_sewers
Glow plane fix.
Bandit S2P
[D11] [UI] items you can't craft due to workbench requirements should now also grey out in the crafting list
Split dredge windows into separate game object / bandit town scene2prefab
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[D11][Tutorial] Fix for issue #566, added warm coat and food to mountain loot container
[D11] DTLS PS4 plugin integrated.
[D11] Updated Building Planner description string
[D11][Tutorial] Fix for issue #1744, craftable tutorial items are now locked until their respective objectives are started
[D11][UI] [#1886] Able to swap attachments by moving attachments over (and swap invalid attachments)
[D11] Updated Corn & Pumpkin seed descriptions
[D11] Ensure active Auto Turrets can only be looted by authorised peeps. Inactive turrets can be looted by anyone.
[D11] [UI] fixed a problem where the queue nav prompt wouldn't update if the queue closed due to being empty
[D11][Tutorial] Fix for HUD parts not being hidden in tutorial
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
[D11][Tutorial] Changed sorting order of tutorial canvas
[D11] Increased priority on 'Pickup' command when interacting with objects whilst holding a hammer
[D11] [UI] improved the jiggle when you need a workbench, and added a jiggle to the ingredients. fixed nav bar not disallowing craft when you don't have a workbench
Turns out the giveTheItem flag has never been implemented. Implemented it, and NPCs no longer keep the items they buy (as was already intended).
Fixed RUST-296 (ServerInfo popup panel stuck on front)
Fixed RUST-297 (Workshop items not populating when first enabled)
[D11] Control adjustments for zero deadzone
[D11] [Tutorial] Wooden Fence for Tutorial.
Changed Checksum to use a fixed size pre-allocated buffer
[D11] Scrapman - extra debug logging
Fix "Pending..." corp merge text appearing on the wrong corp for the requestee.
Several corp name/tint improvements:
- Corp tint changes now update unit colour correctly when the unit is part of a larger building.
- Corp name is now enforced as unique on creation, as well as on edit.
- Corp name validity check after changes in now on server, not client.
- Automatic corp tint colour now uses a golden ratio trick to keep tints as far away from each other in hue as possible.
Remove obsolete building colour tint code
Culling volumes for the 3 regions.
S2P
Release candidate.
Merge prop_combine_ball/AnimatedOffsetTextureProxy crash fix from main
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Remaining issues cleared.
Delete cached maps if there is a checksum mismatch
Fixes for map compression
Lighting prefab.
Scene s2p.
Last bit of lighting.
Possible fix for Fusebox