192,957 Commits over 4,049 Days - 1.99cph!
more transparent mat fixes
Simplified how filenames for generated texture maps are generated
Community Contributions:
* Replaced usage of type( var ) == "type" with is<type>( var )
* NPC.NoDrop fixes and improvements in Sandbox
* Added list.HasEntry
Hitbox snapshot system. Ready to finish off lag compensation...
[D11] [UI] Added support for pan curve evaluation.
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horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
see thru tile pass/shader tweak
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[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
[D11][UI] Adjustments to the server wipe warning
Cache GetBounds() in SceneLOD
[D11] [UI] Removed unused recycler visuals code.
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
Foliage shader (needs wind etc)
Disable swipe rotate, pinch zoom, drag panning.
backup shader/generic rock/cliff_field_b mesh and material
Switch mouse input back to triggering actions on mouse down
[D11] [UI] Recycler Icon update functions and callbacks.
[D11][UI] Enabled rucksack icon messaging effects.
Added option to disable board trim
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
switching to unity 2019.1.5 to fix UI images related error
fix some error in the jumper and icer hierarchy preventing the anim to play
update icon renderer setting
adding jumper and icer to career logo and trophies
adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database
re render trophies icons for consistency
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
stop turning on the spot when dismounted
horse obstacle detection improvements
animated laggy ass
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
Revert my roof fix, added explanation comment
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
Move "Attempted to use an unsupported muzzle flash type" to DevWarning
Gib transparency works
Fix some rotation and crouch problems etc.
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)