192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
horse perf
6 Years Ago
horse network optimizations
6 Years Ago
compile issues improved horse visuals horse optimization transformUtil.GetGroundInfo now non alloc
6 Years Ago
Fixed a few main menu problems - server settings "not saving" and a JS error
6 Years Ago
fixed cargoship glass mat
6 Years Ago
Removed dodamage from hits
6 Years Ago
Added SF_LUA_RUN_ON_SPAWN global for addons
6 Years Ago
Restore MAX_DOWNLOADABLE_FILES to 8192, even if for nothing else but to figure out why this was reduced to 4096 by GMod (Hopefully doesn't break net compability)
6 Years Ago
separated pass for trajectory and cursor, tweaked render pass order tweak trajectory shader and added unlit particle xray shader for the cursor rerender some item icons
6 Years Ago
Forgot to include the .fgd
6 Years Ago
Community Contributions: * Vector/AngleRand() now have optional min/max arguments * nano optiosation for math.Clamp * Added spawnflag 1 to lua_run - Run code on Spawn (added to .fgd, defaults to not set)
6 Years Ago
glitchy horse footstep fix
6 Years Ago
Cleaned up undo library file Increased undo limit in UI from 32 to 100 DListBoxItem now properly checks its IsSelected() state for drawing selected state rather than relying on DListBox not having mutliple selections and testing whether the selected item has the same text as its own text Community Contributions: * math.Clamp nano optimisation * VectorRand and AngleRand now have optional min and max arguments
6 Years Ago
Stripping unused assets
6 Years Ago
welcome testing
6 Years Ago
fixed icon renderer for lwrp for all the customisation set platform specific compression, improved unit render (uncompressing all the texture before rendering) rerender all the customisation icons removed old unused item definitions
6 Years Ago
IL2CPP
6 Years Ago
tweaked horse blend times on controller
6 Years Ago
better horse movement on stairs
6 Years Ago
Sensible open sea values Blending from shore to open sea
6 Years Ago
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
6 Years Ago
added 1st pass horse eating anim, added to animator
6 Years Ago
Rust/Standard Blend 4-Way temporary
6 Years Ago
[D11][[#338] Fixed issue with sprinting While wounded
6 Years Ago
Better lerp client / server time offset (maybe)
6 Years Ago
[D11][#2167] Fixed issues with been unable to interact with attacment ui
6 Years Ago
3rd person IK fix on world muzzle vfx.
6 Years Ago
Updated saddle textures/material
6 Years Ago
[D11] - Cosmetic tweaks to UI
6 Years Ago
Backup
6 Years Ago
Plugged wave system params to shore waves
6 Years Ago
horse gallop update - fixed rear feet issue & looping hair movement
6 Years Ago
quick selection state range-indicator test
6 Years Ago
[D11] [UI] Water Catcher now clearly displays when it's full/empty and draws players attention to it's quantity text when player attempts to take from or add to the container.
6 Years Ago
Backup
6 Years Ago
Include the monument terrain map textures for server builds too
6 Years Ago
Merge from main
6 Years Ago
Standard Refraction/Glass Refraction
6 Years Ago
Battery cell tier 2 materials, textures, prefab, col & gibs
6 Years Ago
ParticleAdditive, ParticleRefract
6 Years Ago
[D11][#338] Fixed issue with crouching While wounded wounded. Fixed issue where blueprint buttons would still be registered to Oninventory changed
6 Years Ago
▅▆▄▊▆▇▍ ▉▇▅ ▋▇██▌▋▉ ▊▄▋▉▅▆▆ ▄▍▊▇ █▉█▍▌▊▅▄ ▍▇▅█▊▅▉▍ ▍▊▋ ▊▉▋ ▋▄▌█▌▍▄ ▋▊▆▊▉▅▋▊ ▋▉ ▋▆▋▌▅▉
6 Years Ago
Separate options save files for PC/mobile platforms.
6 Years Ago
[D11] [Audio] Add xbox build dir to ignore list
6 Years Ago
Damage multiplier values back to normalish
6 Years Ago
ParticleAdditive