239,398 Commits over 3,837 Days - 2.60cph!

4 Years Ago
merge from main
4 Years Ago
ModelDoc: Fix fbx loader only using the first FbxPose (fixes loading models that have multiple bone roots)
4 Years Ago
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4 Years Ago
Fixed error when baking all stages
4 Years Ago
Warn when trying to use an ECS-enabled bullet type in unsupported places Set disableBulletSystemGeneration to true for powerup bullets
4 Years Ago
tweak respawn pod particle glow Merge branch 'master' of SpaceUsurperUnity fix nightmare intro player Merge branch 'master' of SpaceUsurperUnity edited credits rankings changed respawnPod effect bullet depthlevel credits crawler repulsion circles more repulsion circles Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
gunshot volume fix
4 Years Ago
Made getting aliases from structs more generic and cached Fixed adding ChunkData types to a bullet system Target player auto-updating support Redirecting support Discover aliases in parameters passed to overridden methods Added ECS / legacy bullet count to HUD Big ECS pixel collision refactor Fixed native resource deallocation in UpdatePatternsSystem ECS updateFloatVar support
4 Years Ago
Caves shadow proxies and prefabing
4 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup
4 Years Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
4 Years Ago
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4 Years Ago
Hammer: Fixed a crash in Object Properties => Model
4 Years Ago
Hammer: Fixed a crash when trying to place a non existent Prefab using the Entity tool
4 Years Ago
Hammer: The Entity Report dialog will now close when its associated VMF is closed to prevent crashes Hammer: Opening Entity Report for a different VMF when the Entity Report is already open will now properly recreate it for the currently active VMF
4 Years Ago
merge from main
4 Years Ago
Physgun fix
4 Years Ago
merge from main
4 Years Ago
Restore net_usesocketsforloopback
4 Years Ago
Added a nullptr check when generating error texture
4 Years Ago
TTT: fix ragdoll pinning HUD for innocents (#1776)
4 Years Ago
Hammer: Fixed crash when creating a new document Hammer: Will now select the nodraw texture on VMF load and when creating a new VMF rather than the first texture which will be random depending on custom content installed Hammer: Creating a new VMF will now spawn a simple box in front of the camera and select the "Selection" tool Hammer: Added CTRL+(SHIFT+)V text to Paste (Special) in right click menus to let the user know about the existence of these shortcuts
4 Years Ago
Updated Facepunch.ExpressionStrings Automatically add extension properties for bullet aliases in ECS codegen Better ECS codegen errors for unsupported method calls A bunch of velocity methods, SetDespawnTime ECS support
4 Years Ago
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4 Years Ago
Property extensions
4 Years Ago
Fixed ActiveChild not being predicted 😟 Merge branch 'master' of sbox Hide viewmodel if there's no view entity - viewmodel doesn't need to be a child of player/weapon Clientside Authoritive entities use Player Predicted Time (fixes viewmodel deploy animation ping delay) Bind StudioFrameAdvanceManual Don't try to make clientside entities predictable ShouldPredictAnimGraph always true Player doesn't need to fall AnimFrame Set ViewModel.Owner instead of .Parent - because it doesn't fuck with its position Viewmodel anim tweaks EnableClientsideAnimation doesn't seem to be doing anything useful Fix animgraph prediction errors Fix rust shotgun physics size
4 Years Ago
Don't set viewmodel parent This EnableClientsideAnimation doesn't seem to be doing anything useful
4 Years Ago
submarine prefab setup: fbx meshes collision meshes gibs textures and materials
4 Years Ago
Fix typo of default type on comparing DoNotCastShadows attrib
4 Years Ago
merge from /main/TrainCornerCollisionFix
4 Years Ago
Fixed triangle frame inserts stacking - revisit 59237 next week
4 Years Ago
Restore managed predicted data back to last prediction value at the end of PostNetworkDataReceived Add [Predicted] (Variable gets saved and restored with other predicted variables, but isn't actually networked) Fixed ActiveChild prediction errors Merge branch 'master' of sbox
4 Years Ago
Flag the whole object to not cast shadows only if all materials are set to not cast Shader objecrts for Skin shader with SSS for static lights Merge branch 'master' of sbox
4 Years Ago
Codegen - dump a txt file on exception Codegen: don't ReplaceSyntaxTree etc if only doing Source Generators SourceGen: OwnerRpc should test this as well as Owner CodeGen: Hook up rpc_read Hoo up rpc_read_static Added INetIdentifiable NetRead/Write deal with strings nice Fixed viewmodel dissapearing
4 Years Ago
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable Setup shadow proxies for bunker rooms
4 Years Ago
Scene 2 Prefab all
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed NRE in Stage_Song.DisposeAudioClips(song)
4 Years Ago
Don't play music during replay validation
4 Years Ago
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4 Years Ago
Better side hit detection
4 Years Ago
Can now find definitions of bullet aliases based on attributes
4 Years Ago
Set up my test map for bug repo
4 Years Ago
Fixed NRE in Stage_BulletPatterns
4 Years Ago
merge from main
4 Years Ago
Per-update opacity, some more player aliases Updated Facepunch.ExpressionStrings Automatic chunk component codegen support Added BulletPatternChunkData with alias Added menu item to clear generated bullet systems Automatically pass stage aliases to generated jobs, added more aliases
4 Years Ago
Unit.DespawnAddedPatterns egg indicator arrow egg arrow works with player respawning respawn pod indicator arrow trap arrows tweaked arrows arrow depth
4 Years Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat