249,481 Commits over 3,959 Days - 2.63cph!
Doubled speed of fade in when using binoculars
Binoculars now start at smallest zoom level instead of maximum zoom level
Added a text search box to skin selection on repair panel and crafting menu
BaseCrane missing base.InitShared added
Add
64582 back and merge from rgb
Adjusted lighting on Flatgrass and other minor tweaks.
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deer hunt objective text
only allow acceptance of mission if no active missions
adjust hunter conversation
merge from mission_improvements
Just Unity Things (may fix mission NRE in standalone)
merge from mission_improvements
Added Hammer.SphereAttribute and Hammer.TextAttribute
Also documented some of the other properties with c# comments
military tents macro texture polish
Star Bin - New bin now lodded
Merge branch 'master' of sbox-game
Fixed embedded button prompt icon size
Added support for a custom mouse cursor but the operating system cursor doesn't hide yet
Merge branch 'master' of sbox-rts
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
Add Irradiance Color Scale to FGD
Update construct vmap with irradiance color scale and energy conservation settings
Merge branch 'master' of sbox-game
military tents progress backup
Add support for Irradiance Color Scale on hammer
Moved IsProxyOf to Basebuildings
The ported code compared the wrong entities. Now the code is directly implemented in basebuildings and fixes the old bug again, that building a mega-command-centre removes dependencies of the comman-centre.
Also why not allow CCs to be demolished? Sometimes you need the place (also its easier to test :stuck_out_tongue_closed_eyes:
Merge pull request #120 from ZenBre4ker/proxy-fix
Bugfix: Moved IsProxyOf to Basebuildings and fixed the Moved Code
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments
This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
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Allow multiple DescriptionAttributes and use the first one where necessary
Hopefully fixed the game overwriting S&box.sln unnecessarily
Also fixed auto generated launchSettings.json having a malformed launch parameter
Fixed FGDWriter setting default value to first flag if one isn't given
Remove leftover debug output
Rename FuncButton to ButtonEntity (func_button => ent_button)
Invert tint mask in MaterialParameters_t
Merge branch 'master' of sbox-game
MotionEditor plugin assets
Exported ambient sounds as mp3 to save on space
Potentially fixed entity hud anchors jittering and bypass queue completely with rts_doitnow