191,031 Commits over 4,049 Days - 1.97cph!

6 Years Ago
[D11][Tutorial] Hammer check in repair objective was referencing wrong item id
6 Years Ago
[D11][Tutorial] Fix #1919 "When you open a container only the first item inside it is available."
6 Years Ago
Skin bundle update
6 Years Ago
[D11] [UI] Added drop shadow to blue HUD text on LookAt Tooltip.
6 Years Ago
[D11] [UI] Crosshair and Look At interaction tooltip now disabled when aiming down sights.
6 Years Ago
bow folder cleanup, 3p anim tweaks
6 Years Ago
[D11][Tutorial] Fix for issue #1969, forced god mode off during patrol helicopter objective
6 Years Ago
Fix server build (and remove some warnings)
6 Years Ago
Eliminated GC alloc from BaseEntity.UpdateParenting
6 Years Ago
[D11] Modified General translation tip.
6 Years Ago
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
6 Years Ago
[D11][Tutorial] Fixed "When you open a container The hint bar shows up but contains no text"
6 Years Ago
[D11][Tutorial] Fix for leave popup remaining on screen when returning the main menu
6 Years Ago
Cherry picking #34904 Bandit town S2P
6 Years Ago
Flare fix for Alistair
6 Years Ago
[D11] Added "Default" translation.
6 Years Ago
[D11][Tutorial] Fix for issue #1928, fixed null reference when trying to stack more items than allowed
6 Years Ago
Updated bow model, vm, holdtype and world updated vm anims prefab updates old mat and file removal
6 Years Ago
Career match difficulty now goes Easy, Normal, Normal, Hard....
6 Years Ago
[D11][UI] added the new progress bar scene to the build settings
6 Years Ago
Subtract 6328, 6329
6 Years Ago
Removed tree mgr debug logging
6 Years Ago
Practice match UI screen changes
6 Years Ago
[D11] small optimisation to map loading times
6 Years Ago
[D11] [UI] Crafting list and Vital Bars are now shown while quick craft wheel is open.
6 Years Ago
Moved streaming eviction and global tree components from procedural map instance to camera prefab
6 Years Ago
[D11] [UI] updated the style of the revival/underwater crate untying bar, and implemented a bleed out option when you're wounded
6 Years Ago
Marge from 2018 branch (incl. new global tree manager)
6 Years Ago
Menu layout changes
6 Years Ago
adjusted character culling routine. Will hopfully fix ghosting players.
6 Years Ago
[D11] Removed debug logging
6 Years Ago
[D11] [UI] Define Fix in ScrollRectZoom.
6 Years Ago
[D11] [UI] Fixed looping SFX on map never ending when leaving map or letting go of the input. Added function to stop specific looping SFX rather than all looping SFX for cases where multiple SFX loops might need to persist.
6 Years Ago
[D11][Tutorial] Updated lock list in tutorial event assets
6 Years Ago
[D11] Double11 achievement trigger change - better fix for preventing autosprint when dehydrated/radiation poisoned
6 Years Ago
Pretty nice working interaction list UI
6 Years Ago
[D11] [Audio] Fix map looping audio bug
6 Years Ago
[D11] [Audio] Fix map looping audio bug
6 Years Ago
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
6 Years Ago
[D11] DTLS unencrypted socket dev solution integrated.
6 Years Ago
merge from main
6 Years Ago
map monument marker fixes
6 Years Ago
[D11] Prevent auto-sprint when dehydrated
6 Years Ago
Interaction options UI work
6 Years Ago
Fix missing assignment
6 Years Ago
Interaction work + finishing the rename.
6 Years Ago
Rename a file - some shenanigans needed since I want to rename the case only.
6 Years Ago
Turns out Character Type Data actually does need its check in OnValidate (removed recently). Add a note for posterity
6 Years Ago
Child force expand
6 Years Ago
More work on NPC multiple interactions support, and new interaction list UI