257,714 Commits over 4,049 Days - 2.65cph!

3 Years Ago
Some edge cases fixed More edge cases Last edge case? Edge edge case Stability
3 Years Ago
Radio url updates
3 Years Ago
Magnet crane reverse steering improvement
3 Years Ago
Bug fix
3 Years Ago
Reduce magnet crane collision damage taken
3 Years Ago
uf_sewage updates
3 Years Ago
Gave magnet crane wheels some more travel and adjusted wheel height
3 Years Ago
spawnfixes merge to main + skin stuff
3 Years Ago
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3 Years Ago
Fixed item icon select sound playing when opening the inventory with an item equipped
3 Years Ago
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3 Years Ago
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3 Years Ago
3 Years Ago
Add surface triggers to playground
3 Years Ago
Update UnicycleCamera.cs Slightly raise trace end position when detecting view blockers Update PartScenePanel.cs Add uf_trigger_surface - define custom surface friction in areas
3 Years Ago
Added large building to the middle of the map
3 Years Ago
Update first_person_arms_punching.vanmgrph_c
3 Years Ago
FPArms: a bunch of little fixes and animgraph updates
3 Years Ago
More refactoring and fixes
3 Years Ago
Added SectionTimer Flesh out ApplicationTimings UI Add timings and flags everywhere
3 Years Ago
uf_sewage map wip
3 Years Ago
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
3 Years Ago
store last transition link
3 Years Ago
Moved a lot of the simulation around to allow for precomputation of various aspects. Removing the CPU simulation entirely.
3 Years Ago
position sample type tests
3 Years Ago
Material groups for wheely bin gibs
3 Years Ago
Added color variants for the wheely bin, and material skins setup
3 Years Ago
Aircon unit large - files Merge branch 'master' of sbox
3 Years Ago
Initial commit
3 Years Ago
Remove valve_avi and quicktime_win32
3 Years Ago
sampling tweaks and fixes
3 Years Ago
merge from sav222
3 Years Ago
Hold use for a second before opening lootable ui
3 Years Ago
Stop collecting item if not hovered
3 Years Ago
Press and hold item icon to collect an item, don't show lootable ui if target stash is empty now
3 Years Ago
GameData binding ( fgd stuff ) Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled Don't use IHandle for mapnodes, pass them to a managed manager and reference by their HammerUniqueId_t. Still storing the native pointer in the class, we could probably roll a handle like system with the unique id. Simple map outliner in C# for testing API Implement entity gallery in C#
3 Years Ago
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3 Years Ago
Fix aliasing on DoF, remove unneeded passes Initial work on dof rewrite Iteration on DoF rewrite
3 Years Ago
Fix aliasing on DoF, remove unneeded passes
3 Years Ago
Bit of cleanup
3 Years Ago
Update .addon
3 Years Ago
Move ui images to resources folder
3 Years Ago
Spawn random loot props around map on load Stash/loot parents Drag, DragBegin, DragEnd overrides for panel Disable dragging items around in lootables Stay aware of this ever happening
3 Years Ago
merge from monument_lighting_upgrade
3 Years Ago
Merge from general_qol
3 Years Ago
Citizen: updated pistol standing idle pose to be a bit better with bulky clothing
3 Years Ago
Reapply voice speaker change from yesterday, fixed NRE
3 Years Ago
Gradually adding functionality back in Semi-functional again
3 Years Ago
North coastline
3 Years Ago
Made Building environment volume slightly darker