249,482 Commits over 3,959 Days - 2.63cph!
Post box - reduction of polycount
Bigly raw file photoshop gymnastics to recover partial height data lost to Unity being unreasonably temperamental with terrain
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
lit bollard - anchor point tweak
lit bollard - fixed warped normal and adjusted pivot position
military tents progress backup
Added Client.Kick()
Getting disconnected from a server now displays a reason why in UI
Fixed exception while loading on Switch
Make sure no cameras have nearClipPlane 0
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Fixed voice chat not working correctly, especially after rejoin
Don't allow prediction if entity is using physics movement
Added entity.Tags.List (returns list of tags)
Global.TimeScale and Global.TickRate are editable
Fixed UnityException from accessing Input on a worker thread
Disable split-screen cameras when paused on Switch
Can zoom out the camera more in options
Star bin - black adjustment
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Star Bin - Adjusted yellow value of the gold paint
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Lit Bollard - Adjusted default skin to be off not on
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Star bin - Adjusted metallic value of gold paint and reduced moss grunge
Merge branch 'master' of sbox-game
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Append the total amount of an item in the inventory to the pop up in the bottom right of the screen if the item can stack in greater than 10 units
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Updated MLRS rockets, taking bits from the attack heli rockets
Remove colliders from heli rockets
Garage doors now disable their door colliders when fully opened, fixes colliders blocking placement on the floor above
Disable mips on sign texture while painting (only affects the paint UI, not the actual sign)
Fire all twelve rockets instead of one, in a cool staggered way
Can now voice chat while painting signs (neon and normal)
Added voice chat icons to painting dialogs (right aligned so they don't block the painting)
entity.deleteby now accepts multiple steam ids (eg. entity.deleteby
123456 654321 456789)
Can press Reload on the lock screen key to input the last entered code
Updated the tooltip to mention the shortcut
Fix MLRS trajectory calculation, now correctly matches a real projectile
Added a button to the code lock screen to enter the last entered code (hides the code in streamer mode)