192,957 Commits over 4,049 Days - 1.99cph!
Bullet issues are now fixed.
[D11] Reduce snapping sensitivity of placement guides when using the planner
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
[D11][#1271][#1292] Fixes for admin panel issues
[D11] [Console] Reduced gunfire particle effects
[D11][UI] [#1698] Fixed issue input model thinking a button was held down when not
Horses use flesh collider material (for blood effects)
[D11] Fixed deployable items not holstering correctly when driving a boat, blocked dropping items when driving and when sleeping, and when leaving a boat, any holstered items will now be un-holstered.
[D11] [UI] Fixed server define in water catcher (variable assigned but never used)
Tweaked font settings (should prevent chat lag)
Remove some client content we no longer need. Also added isServer param to hits and repairs, since not all hit receivers are NetworkEntities so checking server/not server wasn't always easy.
Get rid of the duplicated fonts
Horse sound import setting tweaks
horse eat sound tweaks
horse water footstep tweaks
Split ResourceRef into multiple files
- Seeding view punch to match with server.
- Ready to start re-arranging sorted bullet hits.
hooked up mount/dismount sounds
horse spawns
compile fixes
More horse water footstep work
Horse mount/dismount/eat loop sounds
Synched buoyancy with new waves
Increased ocean detail blend distance
Fixed cpu sampling and couple optimizations
Helicopter work. Can fly up and down.
horses don't like deep water
Testing some bullet changes
Horse water footsteps
Horse saddle movement sounds
More horse vocaliaztions
horse network optimizations
compile issues
improved horse visuals
horse optimization
transformUtil.GetGroundInfo now non alloc
Fixed a few main menu problems - server settings "not saving" and a JS error
fixed cargoship glass mat
Removed dodamage from hits
Added SF_LUA_RUN_ON_SPAWN global for addons
Restore MAX_DOWNLOADABLE_FILES to 8192, even if for nothing else but to figure out why this was reduced to 4096 by GMod (Hopefully doesn't break net compability)
separated pass for trajectory and cursor, tweaked render pass order
tweak trajectory shader and added unlit particle xray shader for the cursor
rerender some item icons
Forgot to include the .fgd