134,717 Commits over 4,293 Days - 1.31cph!

6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Using SeedRandom to get hair types
6 Years Ago
Moved ragdoll component caching to preprocess
6 Years Ago
[D11] Bright fallen tree fix
6 Years Ago
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
6 Years Ago
[D11] [UI] Fixed translations on map having triple underscores visible.
6 Years Ago
[D11] [UI] Tweaked message for controller disconnect popup.
6 Years Ago
Arid foliage progress
6 Years Ago
Don't bother sorting players by distance if there's less players than max elements
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
6 Years Ago
Fix corrupted fuel tank meta and ref
6 Years Ago
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
6 Years Ago
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6 Years Ago
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6 Years Ago
Revert accidental ProjectSettings commit in 44407
6 Years Ago
Code gen for the new modularcar population convar
6 Years Ago
updated storage module
6 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
6 Years Ago
Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
6 Years Ago
Lower vehicle waterlogging point from 1.25m to 0.75m
6 Years Ago
Fix assigned module presets
6 Years Ago
Don't try to load save on Craggy
6 Years Ago
updated modules adding model/mat/textures
6 Years Ago
bradley sound handling tweaks
6 Years Ago
Fixed road asphalt material
6 Years Ago
Updated SRP to latest 7.x
6 Years Ago
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6 Years Ago
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6 Years Ago
fixed incorrect material on a compound house LOD1/2
6 Years Ago
subtracting 44513 / 44512
6 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
6 Years Ago
Added TerrainPlacementMap to project_gaea terrain
6 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
6 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
6 Years Ago
Temperate zone surrounding lakes in arid biome fixed
6 Years Ago
updated modules
6 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Added missing pumpkin textures
6 Years Ago
[D11] [UI] Fixed HUD visibility settings as some elements were missing.
6 Years Ago
Cheaper LODs for modular pipes
6 Years Ago
Merge from main
6 Years Ago
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