257,714 Commits over 4,049 Days - 2.65cph!
Some edge cases fixed
More edge cases
Last edge case?
Edge edge case
Stability
Magnet crane reverse steering improvement
Reduce magnet crane collision damage taken
Gave magnet crane wheels some more travel and adjusted wheel height
spawnfixes merge to main + skin stuff
Fixed item icon select sound playing when opening the inventory with an item equipped
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Add surface triggers to playground
Update UnicycleCamera.cs
Slightly raise trace end position when detecting view blockers
Update PartScenePanel.cs
Add uf_trigger_surface - define custom surface friction in areas
Added large building to the middle of the map
Update first_person_arms_punching.vanmgrph_c
FPArms: a bunch of little fixes and animgraph updates
More refactoring and fixes
Added SectionTimer
Flesh out ApplicationTimings UI
Add timings and flags everywhere
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
store last transition link
Moved a lot of the simulation around to allow for precomputation of various aspects. Removing the CPU simulation entirely.
position sample type tests
Material groups for wheely bin gibs
Added color variants for the wheely bin, and material skins setup
Aircon unit large - files
Merge branch 'master' of sbox
Remove valve_avi and quicktime_win32
sampling tweaks and fixes
Hold use for a second before opening lootable ui
Stop collecting item if not hovered
Press and hold item icon to collect an item, don't show lootable ui if target stash is empty now
GameData binding ( fgd stuff )
Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled
Don't use IHandle for mapnodes, pass them to a managed manager and reference by their HammerUniqueId_t. Still storing the native pointer in the class, we could probably roll a handle like system with the unique id.
Simple map outliner in C# for testing API
Implement entity gallery in C#
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Fix aliasing on DoF, remove unneeded passes
Initial work on dof rewrite
Iteration on DoF rewrite
Fix aliasing on DoF, remove unneeded passes
Move ui images to resources folder
Spawn random loot props around map on load
Stash/loot parents
Drag, DragBegin, DragEnd overrides for panel
Disable dragging items around in lootables
Stay aware of this ever happening
merge from monument_lighting_upgrade
Citizen: updated pistol standing idle pose to be a bit better with bulky clothing
Reapply voice speaker change from yesterday, fixed NRE
Gradually adding functionality back in
Semi-functional again
Made Building environment volume slightly darker