249,462 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Fix scissoring on world panels
3 Years Ago
merge from main
3 Years Ago
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
3 Years Ago
Disable software scissoring on world panels for now
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23) * Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished * Added descriptions to new sequence methods
3 Years Ago
Added descriptions to new sequence methods
3 Years Ago
Compile fix
3 Years Ago
Add Angles.ToRotation() Fixed multiple [Event]'s causing errors Pass UserCmd to managed as pointer Include tracked_controller_manager in sbox_client Remove obsolete PhysicsBody.Pos, Rot Add PhysicsBody.Transform Fix Entity.Transform not setting scale Added Input.VR Merge branch 'master' of sbox
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished
3 Years Ago
Remove check for IsConCommandBlocked existence, it should exist on all clients now
3 Years Ago
Fixed duplicator and saves not working Fixed an issue with constraint.GetAllConstrainedEntities Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
3 Years Ago
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
3 Years Ago
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
3 Years Ago
merge from main
3 Years Ago
cherrypicking 64079
3 Years Ago
Fixed units not automatically attacking buildings in range. Fixed units moving through buildings when told explicitly to attack something. Changed Occupy command to Shift + Right-Click. Changed Deposit command to RepairOrDeposit. Added a repair system for buildings which uses a fraction of the resource costs for the building each second while a Worker is repairing it.
3 Years Ago
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3 Years Ago
Added health to each building that makes some sense as a jumping off point and reset population and resources to default
3 Years Ago
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3 Years Ago
Disable normal debug overlay lines on unit entities
3 Years Ago
Don't render the Building Blocker entity...
3 Years Ago
Added rts_building_blocker entity and support (updated GhostBuilding to use touch events)
3 Years Ago
merge from main
3 Years Ago
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
3 Years Ago
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
3 Years Ago
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3 Years Ago
Don't allow toggling light sources on held item on/off while gesturing
3 Years Ago
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3 Years Ago
Don't rotate on an axis if rotation amount is 0
3 Years Ago
Fixed one of the Ch47 map marker rotors not spinning
3 Years Ago
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame Still needs some testing, might be better for next month
3 Years Ago
merge from main
3 Years Ago
Remove unneeded DoServerDestroy check
3 Years Ago
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway. - Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway. - Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
3 Years Ago
Moved fishing process to a budgeted update Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
3 Years Ago
Hammer: Fix grid dots when zoomed out
3 Years Ago
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
3 Years Ago
Offload dynamic update work from the main thread Fixed UnityException in PixelChunk DynamicUpdate on worker thread More Pxc_PixelGroup optimisation
3 Years Ago
More Pxc_PixelGroup optimisation
3 Years Ago
RubikonI: Ignore contacts with zero TOI in CRnBody::SolveTOI, this fixes physics getting completely stuck but worse case is CCD fails
3 Years Ago
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3 Years Ago
Fixed UnityException in PixelChunk DynamicUpdate on worker thread
3 Years Ago
Give light_omni a different icon from light_spot
3 Years Ago
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3 Years Ago
Offload dynamic update work from the main thread
3 Years Ago
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3 Years Ago
merge from sharkfixes
3 Years Ago
Fixed 'Mesh Selection' not working on SupportsSolids entities
3 Years Ago
Actually use the highest value of the ground height + 100 and the vertical offset
3 Years Ago
Raise the minimum height of the aircraft