249,463 Commits over 3,959 Days - 2.63cph!
Hammer: Remove some restrictions on dota tilegrid
Hammer: Remove obsolete game specific message when preparing to build
Hammer: Fix decal drag and drop not using info_overlay
Hammer: Disable game feature sets, we don't want this
Revert "Rework VR spectator view to work on console view, still need to fix offset"
This reverts commit 2f1fa0584ab9e4c52d2f9cc5cdbd7f37e86c9b36.
Support for <size> tags in FancyText
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
Rework VR spectator view to work on console view, still need to fix offset
Increase VR cull frustum
Merge branch 'master' of sbox
Updated CrouchWalkSE + low variant
RTS Greenlands Map
Map created with the tile editor, designed for 1v1 gameplay.
Increased resources around the map
Improved lighting on Day & Night cycle
Added lights around base
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Created IManagedRenderPipeline, inject into render pipeline using SetPtrValue
Make Dof performance acceptable
Make Rand statics thread safe
Add Render.DrawScreenQuad
Tweak RenderBlock
Managed post process (disabled for now)
Merge branch 'master' of sbox
Fix for ListMenu input on Switch
Fixed case where leadboard error messages overlapped entries
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names
Merge branch 'master' of sbox-game
Remove VR hack, get autofidelity working better, make VR viewport not mess up when we change the player viewport
Merge branch 'master' of sbox
Model.GetAttachment returns nullable transform to stay consistent with ModelEntity.GetAttachment
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
Fix CModel::GetAttachmentTransform returning junk on invalid attachment instead of identity
Fixed being able to deposit resources into a structure that is still being built
Hide the top bar for spectators when they join during an existing game
Updated CrouchWalkE + added low variant
Have Armageddon researchable in the Advanced Research Lab
Merge branch 'master' of sbox-rts
Added filtering capability to Statuses.Apply and apply a filter to the Heal Ability to only heal friendly units
Hammer: FBX export defaults to binary fbx
Fix culling frustom culling objects near VR headset border
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
Fishing shop sign art files
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely
LooseBlonde hairstyle WIP
IMaterial -> IMaterial2
CModel -> IModel
CRenderMesh -> IMesh
CTextureBase -> ITexture
Add VR.DashboardIsOpen
Add VR.ControllersAreDrawing
Add VR.IsLeftHandDominant
Add VR,.GetLeftControllerModel(), VR.GetRightControllerModel() (internal for now)
Add VR.Overlay (experimental)
Car restores prevelocity when breaking something on physics impact
Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel
Prevents cases where crate gets assigned > 6 items but it doesn't have the space
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot")
S2P excavator monument
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
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