249,457 Commits over 3,959 Days - 2.63cph!

3 Years Ago
b_vr sets arms to follow modelspace IK targets
3 Years Ago
Updated Airstrike to use correct particle
3 Years Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
3 Years Ago
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
3 Years Ago
▄▅▌▌ ▉▅▌██▉▍▌▌▉ ▇█▇▉▇ ▅▅▄▄▄▊▉ ▍▅▇▌▆▅▆ ▊▊▉▌▊▉▊▇
3 Years Ago
CBaseFileSystem::FileExists returns false for empty strings Fixes "Overridden by Leafier Mod" incorrectly appearing in Material Editor
3 Years Ago
Update some compiled assets
3 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget Merge pull request #21 from Facepunch/lightcookies2 Lightcookies
3 Years Ago
Module prefab for module_900x900_2way_moonpool socketData, master module prefab with lighting nested prefab for its size dwellers setup
3 Years Ago
Have units align to surfaces properly and average out normals if the unit is particularly large (such as a vehicle) Merge branch 'master' of sbox-rts
3 Years Ago
Cherrypicking 64059 from main - Release RC
3 Years Ago
Fix shadow list not being updated if we only update the number of shadows
3 Years Ago
Add rebuild time limit when we change only the text shadow too
3 Years Ago
Remove debug text
3 Years Ago
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows
3 Years Ago
Stop fish brain thoughts spamming the console with "point" and a number
3 Years Ago
material improvements, stamped text on base
3 Years Ago
primaryFireInput gets cleared fully when there's no driver.
3 Years Ago
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
3 Years Ago
Don't do alpha gamma correction on text shadow, fixes banding
3 Years Ago
Add rect Floor/Round/Ceiling operators Temp resnap text subpixel position Trigger D_SCISSOR combo when scissoring is to be done
3 Years Ago
Software scissoring Refactor UI shaders to use shared code Do sRGB correction for text alpha
3 Years Ago
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
3 Years Ago
merge from main
3 Years Ago
Fix for blocked loot on bunkbeds, collider was set to convex
3 Years Ago
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
3 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
3 Years Ago
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
3 Years Ago
Fixed incorrect log message if there's a junkpile buoyancy error
3 Years Ago
█▉▊▇▌█▅ █▆▍▋▉▍▄▅ ▆█ ▇▊▄▋▋▋▍ ▅▋ ▉▄▅▍▊▇ ▋▄ ▉█▇▍▄'▌ ▇▆▋▇ ▋▆▍▇
3 Years Ago
▍▆▍▅▇▉▋
3 Years Ago
Increased submarine max throttle speed a little
3 Years Ago
Increase submarine max dive/climb speed a bit. Some labs are deep
3 Years Ago
▇▇▌█▄ ▍█▇ ▋█▌█▅ ▍▇▋▋ ▍▉▉ ▆▋▄▉ ▋▆▅ ▉▄▊▅▆▅
3 Years Ago
▌▅▅▆▉▄ ▍▌▊ ▄▄ ▊██▊▅▇ ▆▉▅▄█ ▌▅▊ ▉▆▍▋▌▋ ▄▋ ▌▌▆ ▆▉▆▄▉▌ ▌▋▅▌▆
3 Years Ago
Match submarine decay times to rowboat times, reducing them a little. With the 45 minute grace period, and the infinite life when indoors in shallow water, there's no reason they shouldn't match.
3 Years Ago
▋▉▋▌▊▇▄▌ ▇▇▊▅▅▇▆▌█ ▄█▇▌▍▉ ██▆▉ ▊▆ ▆▄█▍▌▅▅ ▉▆▌▌▄▆▋▉
3 Years Ago
▆▆▄ ▊▆█▊▇▆
3 Years Ago
▋▍▇▇▋▉ ▅ ▌▅▊▅▉▋▇ ▌▊▊▌█▉▉ █▅▋▆▍▌█ ▊▊ ▆▍▅▋█▄▌▌▉▋█▋ ▉▇ ▄▇▌▅█
3 Years Ago
Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
3 Years Ago
▊▇▍▍▌▌▆▌▌▌▊▄▇ ▆█▇▌ ▉ ▇▌▆▄▌▄▄ ▋▅▆▅▄▉█▇▋ ▋▍▆█ ▅▊▍▅█ ▅▍▉▆▅ ▆▆▌▆▅▍ ▌▊ █▌▍ ▅▊▄▋▌ ▇▆▊▊▉█ ▅▇ (▇▋▌▅▉ ▋▅ ██▍▍ ▌▆▆ ▆█▍ ▄█▇▉▄, ▍▌█▉▋▋ ▍▉▉▋▅█▌█, ▄▋▄) ▋▋█▊▋ ▅▌▉ ▄▍▆▋ ▉▄▋▋▇▌
3 Years Ago
Sub ambiance +10%
3 Years Ago
▊▋▉▉ ▍▄▇ ▌▊▅▆ █▍ ▆▄▅▍▇▇ ▄▄
3 Years Ago
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
3 Years Ago
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
3 Years Ago
▄▌█ ▌▊ █▄▇▆▄▍▅ ▍▊▍▆▋█ ▆▌▊▋ ▄▇▉█ ▌ ▅▋▄▋▅
3 Years Ago
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
3 Years Ago
Hide all submarine interior renderers if the local player isn't inside (performance)
3 Years Ago
Merge Torpedo_Hole -> SubmarineSeptember