249,341 Commits over 3,959 Days - 2.62cph!

3 Years Ago
Fixed Resistances not showing for selected units. Removed resistances from the unit purchase tooltip. Added Apache as queueable from the Airfield. Don't show Kills for units that have no weapon.
3 Years Ago
Show unit and building resistances in the Selected Item panel. Added Resistance modifiers for units so that certain technologies can add or take from them. Added the Thermal Armor technology.
3 Years Ago
Merge from submarine branch
3 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
3 Years Ago
Merge from submarine
3 Years Ago
Ocean ambience blending uses curve instead of simple blend distance
3 Years Ago
Have the dome shield particle effect follow the unit with SetEntity instead
3 Years Ago
Added DPS display to the unit information panel and balanced Pyromaniac's flamethrower
3 Years Ago
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
3 Years Ago
EntDoor/Platform => Door/PlatformEntity
3 Years Ago
KeyframeEnts/Doors/Platforms now check for validity of itself Make ent_door's inputs public
3 Years Ago
Log trace dumps to a file too so they can't get lost in log spam
3 Years Ago
Reduced Dome Shield radius by 100. Update Dome Shield radius control point for particles. Added damage modifier support and updated rank system to use that. Added Basic and Advanced Ballistics technologies that upgrade existing and new projectile units with +1 damage.
3 Years Ago
Fixed creating entities in [Input]s throwing an error
3 Years Ago
Updated shark materials
3 Years Ago
Crew cabinets / LODs, colliders and prefab setup
3 Years Ago
Undone pixel snap stuff - it causes too many issues. Will find better way for smooth positioning world panels.
3 Years Ago
Dressing modules - detail pass backup
3 Years Ago
some extra junk for small_junk prop folder
3 Years Ago
Initial basic spawn limiting
3 Years Ago
Missed on last push. Scaling and Visuals.
3 Years Ago
Updated Bubble Guard w/ Scaling and more visual effects. CP1 Does the scale, XYZ are need to correctly scale the bubble. CP2 Now emits particles the more damage is taken. https://files.facepunch.com/louie/1b2811b1/particles_weapons_bubble_guard_bubble_guard.vpcf%202021-07-28%2014-11-46.mp4
3 Years Ago
pointed dwellings to new npc prefab
3 Years Ago
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3 Years Ago
Gibs that spawn underwater now have +8 drag and fall slowly
3 Years Ago
Dressing modules - detail pass backup
3 Years Ago
▋▍▌▊▉▊ ▍▇▉▆ ▍▌▆▊
3 Years Ago
▅▋▅█▄▋▉ ▌▇▌▅ ▄▉▄ ▄█▋▇▄▋▆▇ ▅▋▄▉▉ ▆▌▆▇'▌ ▆▊▉▌▉▆▄ ▌▋ ▍▍▍ ▉█▇▋█▊ ▌▍▊▆ ▆▌▉▇'█▉ ▅▇▄▅▉▇▋ ▌▉▅▌▉ ▆▆▍▇ ▇▅ ▆▊▅▌▋▅▇▇ ▅▍▇▊▆ ▅▋▉▊█ ▌▌█▆▊▉▅ ▆▌▇▋▇ ▇▍▉█▅▌█▇ ▊▌▌▆▅▋▉ ▍▍ ▊▋▊▊█
3 Years Ago
Merge Torpedoes->save215
3 Years Ago
Client compile fix
3 Years Ago
Added underwater dweller prefab. Manifest
3 Years Ago
▄▉▇▊ ▆&▆▋▌ ▍█▆▌ ▋▄▆▍▄ ▌▍▅▋▇█▇▊▍▅ ▋▋▄▌ ▌▊▉▅▋▆ ██▉▋▌.▊▉█▍▄▊ ▄▅█▅▋ ██▋ ▄▄▍▇ ▅▄▅▌▉█▆▆▍ ▉▊ ▉███▍ ▊▌▍▋▍█ ▊▉▉▊▄▅▄▇▊▆▉▄█▊▊▌▍▄▊▌▋▉█▌▊▇▄▉▅▆▄▆█▊ ▇▉▆▌ ▇▄▅▉▍▇ ▄▇▄▋▆ ▌▍▌▄▄▊▅▄▋▍ ▋▅▉▆█ ▅▇▊▋▇ ▅▉▄▊▉▊▆▉▄▋▇.▆▆▆▆▆▅▅▇▍▆█▉▍▊▍▊▇ (▉▆▋▊ ▆█ ▄▇▌▆███▉ ▍▍ ▊█ ▌▆▍▅▄ ▅▇▋▄▋ ▍▅▄, ▊▍▌▄▌ ▄▊ ▍▌▅▍▇▍▊▌) █▊█▉ ▆▅▄█ ▇▇▅▉ ▇▉ ▇▇▇▋'▅ ▌▉▊▉▅▍ ▍█▄▄▍▋ ▄▉█▆█▇█ ▌▌▊ ██▊▋▉▆█▉▌▊▊▌ ▌▆ ▌▅▇▉▆ ▊▄██▊ ▅▍▌ ▆▍▄▌▌▆▅ ▄▅▍█ █▋▄ █▅▇▅ ▆▋ ▆▇▇▍▌▊▅▊▄▄▄▉ ▉█ ▅▊▋▋▌▉ ▊▆▋▅▍▅ ▉▊▉ ▆▄█▌▆▊▌▊() ▄▍▅▄▉▄▄▍ ▌▍▆▌▌█▉▇▋ ▄▄▊▅▄ ▋▄▉▄▌▍ ▉▊▆▋▇▄ ▋▋▊█▄ ▅▋▆
3 Years Ago
Fixed offset on control_panels_mid_crn collider
3 Years Ago
Speed up torpedoes, easier to aim. Adjust min depths.
3 Years Ago
Adjusting rising torpedo type's behaviour
3 Years Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Radio list typo
3 Years Ago
Merge from main
3 Years Ago
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
3 Years Ago
Fixed dwellings set dressing poking out of bases external walls
3 Years Ago
Made a static version of arcade cabinet, immortal
3 Years Ago
Fixed incorrect surface impact type for cargoship door
3 Years Ago
Exchange updates
3 Years Ago
Made torpedo levelling out smoother
3 Years Ago
- Allow projectiles to not blow up when hitting the water by setting new goesUnderwater bool to true. - Have torpedoes level out if they reach the water's surface.
3 Years Ago
Compile fix
3 Years Ago
Always show headwear in subs if it's a demo
3 Years Ago
Also hide headwear if the local player is mounted but has the camera in third-person mode
3 Years Ago
If the local player is also in the sub, don't hide headwear - only hide it when the local player is looking from the outside of the sub