239,318 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
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Basic delivery complete
4 Years Ago
▆▄▄ >= █▊▇ █▉▇ █▇ ▆▅▉▋▅▌▉
4 Years Ago
▋▋▇▆ ▆█▄▄ ▆▅▉██▍ ▄██▍▆ ▌▌ ▉▉▌▊▇▌▌▅ ▌▅▄▋ █▇▉ ██▇▄.....
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4 Years Ago
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▅▍▆▉▌▌ ▊▉▌▄▇ ▅██▍
4 Years Ago
4 Years Ago
▅▇▌'▅ ▍▄▋▉▊ ▆▌▉▄▇▉▇ ▇▌▅▍▅▇▊▅ ▆▅ ▉▋▋▌▇▋▋▇ ▉▇▆▄, ▉▅█▆ ▉▍▍▇ ▋▇▌▌▋▍▅▄▅▋ ▊▊ ▍▌▉▄▋▌▍ ▅▋ ▋▌▆▄
4 Years Ago
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4 Years Ago
4 Years Ago
WIP item delivery
4 Years Ago
Removed side padding of scrollable area in skin picker UI (crafting and repair bench) If skin options don't require scrolling add some padding to centre them in the view Snap scroll view to the left when opening a skin picker or changing skin (works better now that we're sorting them by recently used)
4 Years Ago
▍▉▊'▌ ▆▌▄▉▌ ▄█▌ ▍▆▇▊ ▌▅ ▍▊▇▌▊▄▊▆▇▄▄▍ ▄▅▇▅█▄▆ ▍█▋▌ ▉▅▆ ▋▄▋▆▆▄▄ ▆▋▌ ▍▄ ▌▉▆▍█▄ █▍▍ ▇▉ ▋▋▆▇▌▊ ▆▋▌▋█ ▆▉▉▅ ▌▄▍▌▇▉▆▇▅ ▋▋ ▉▆▌▅▆▆█▉ ▍█ ▍▋▅▉▉ ▄▄▇█▇▊ ▇▇▆▇▄▅▍ >▄▉
4 Years Ago
█▆▍▊ ▋▍▊▄▋ ▊▋▄▆▋ ▊▍█▉▍
4 Years Ago
ball pit intro tips skip wont spawn on player round text buy label potential fix for ballpit round issue fix tweak fix fade giving player gun fixed kiosk prices, kiosk rarity changed some powerup rarity adjusted tooltips bump sfx more sfx reworked free shields
4 Years Ago
Test porting the new AI grid and related optimizations to main (just AI grid related stuff, none of the other AI changes)
4 Years Ago
4 Years Ago
▇▄▅▌▍█▌▍ ▆▆▋▍█▊▌
4 Years Ago
BulletSystem code gen simple loop support Moved BulletSystem code gen to an editor assembly BulletSystem code gen now supports expressions with parameters
4 Years Ago
▋▆▄ ▅▊▌█ █▌▅▉▊ █▅▋▊█▅ ▋▉▇▍▇▆▌. ▅▉▄▌ ▉▅▄ ▅▍▊▋▊▉▅▆▋▇ ▉▇▉▄▍▄█ ▍▅▊ ▍▆▇ ▌▌▋▇ █▇█▊▇.
4 Years Ago
Part1
4 Years Ago
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4 Years Ago
Add an indicator that there are pending orders
4 Years Ago
mf main
4 Years Ago
Merge from main
4 Years Ago
Remaining stuff for mergability
4 Years Ago
Merge from griduse
4 Years Ago
▊▌██▄ ▌▍█▌▅▊▇ ▍▍▅▊▅▆▉ █▆▍ ▍█▄ ▄▊▅▊ ▄▅▍▍▋ ▌▇▄▄ ▋▊ ▉▅▄ █▇▍▆ ▍▊▍▆▄▅, ▉▋ ▊▍▍█ ▄▆ ▋▌ ▌▍▋█▅▄ ▋▉▄█▌. ▌▅▍▉▅ ▄▋ ▊█▋ ▌▅▋▇▄▆█ ▄▊▋█▋▇▅, █▉▉▅ ▍▌▇▅/▉▆▋▉▊ ▇▌▇▆▉▇▄ + ▍▌▄▅▅▌▇▉█▋█▄ ▌▋▄▉▉▊▋▉, █▋▊█▊ █▉▄▅▇█▌, █▆▆▊▉▇▄▄▉▋.
4 Years Ago
Tidy up from motion vector fixes
4 Years Ago
Organizing remaining statics WIP
4 Years Ago
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
4 Years Ago
Pitch/Volume random in sound.fgd
4 Years Ago
▄▇▍▇ ▋█▊▍ ▆▇▄ ██▇▊ █▄▅██▉▋▅▊▉▋ ▇▄▆▄▇▊▍ ▊▅ ▅▍▊▌▌▋ ▋▅▌▊▉ ▉▌ ▅▆▊▋▉▉▋/▆▆▆▌
4 Years Ago
Sound asset hotloading
4 Years Ago
Added AssetTypes to inspectorapp File save wildcard uses type
4 Years Ago
Refactored move point list lookup
4 Years Ago
Roaming point calculation can now use the AI grid. Fixed some range parameters.
4 Years Ago
Compile asset on save Inspector: file name in titlebar
4 Years Ago
Save this shit as json Update baseaccess.txt When compiling data object, only compile the data section Fixed sound event volume constructor Sounds open in inspector Load sounds Can put sounds anywhere, not just in sounds/ rust_pistol cleanup
4 Years Ago
Remaining mines pass.
4 Years Ago
Loot progress
4 Years Ago
AIInformationGrid.GetMovePointsInRange implementation. AIInformationZone can now use the ai grid for optimizations. AI can now use the grid if available for a monument. Added ai.usegrid convar to toggle use of the new grid system at runtime.
4 Years Ago
fixed broken LS vertiigo decal
4 Years Ago
Fixed instant death spot in cave_entrance_a S2P Cave
4 Years Ago
Finished ruining my wrist by splatting around all the new roads.