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Support Comments in .addon files
Merge pull request #2 from WYVERN2742/master
Support Comments in .addon files
Set reference mass for spring ropes used for balloons and lights
Layer shuffling to stop caustics leaking everywhere
First implementation of aircraft dust particles
New wall mounted and floor standing shelves models based on the offce magtapes set
Added VMatrix.GetTransposed
Added Angle.Random
Added Vector.Random, Vector.Negate, Vector.GetNegated
Add Entity.RemoveAllDecals
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
Helicopter Dust Particle
Use CP1 to control alpha and distance,
X for Alpha
Y For Distance
https://files.facepunch.com/louie/1b2011b1/particles_vehicle_helicopter_dust_helicopter_dust.vpcf%20_%202021-07-20%2017-24-13.mp4
Fixed lab door clipping edge case
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu.
You can now save dupes from the duplicators context panel
Added spawnmenu.SwitchCreationTab
Fixed spawnmenu.SwitchToolTab doing nothing
merge from /Submarine (aux)
Inline Fog calculations and reduced fire rate of the SMG
Merge branch 'master' of sbox-rts
Implemented the Apache attack helicopter (occupy it with a ranged unit)
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
Temp Apache Model with Animation
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
Copied material parameters of Terrain.v3 to Terrain.v3_Margin
Control panels progress / Added WIP meshes and prefabs
Forced advanced buoyancy check if more than 10m underwater
Added Chinook animgraph, AgentRadiusScale, implemented Chinook model and fixed flocking not working for units that don't use pathfinding
Chinook temp model with animation
Steel toilet furniture skin work
Some models fixes - visual issues
Updated Airfield model to the placeholder
Raise the roof
raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
Updated left and right footpedal rotation pivots
updated duo submarine prefab
updated fuel material for the solo sub
fuel tank is no longer chrome
Long and short torpedoes
Materials, textures, lods and prefab setup
Added sun and moon underwater god ray color overrides
Merge from electrical_qol
Module filler prefabs - skin variants
▆▅█▋ ▊▄▋ ▄▆ ▊▅▉█▆▌▍ █▄▍▉▋
Separated moonpool interior from exterior shell meshes
Module prefabs update
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water
Simplified depth calculations in several locations
Tag fixups and fish randomisation tweaks
Don't attempt to setup model again in skeleton instance activate if we already set the model previously, fixes a ghost scene object when setting proc model client side
Hooked up new submarine collision FX
Allow procedural models to be built without meshes (server may just want the collision)
Can no longer pick up boom boxes in another player's TC auth
Fixed a case where connected speakers would play audio even if they weren't powered
NRE fix
Hooked up submarine bow wave FX