130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Forklift additional LOD pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▍'▉ ▉▆▊▅▆▇▋ ▆█▆▉▉ █▊▌▄▅▌▆ ▄▅▍▄▄ ▋▉ ██▅█ ▅▌▋▌ ▌▇▆▆▆▋▉▊▅ ▄▅▊▋▋▅█▇▍ ▉▌█▉▅▉ (▇▋ ▍▇▄▍ ▅▋▋▉ ▋▉▋▍▊▉▉█▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed dockwall stairs cloned LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Large Oilrig additional LODs
Oilrig scene changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace DeferredDecal component with DecalProjector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable instancing on decal materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Large Oilrig barriers additional LODs
Oilrig scene changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Now caching children in prefab processing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Excavator terrain belts LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] move water rendering issue to beginFrameRendering to avoid engine crash.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved water issue render to beginFrameRendering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable VR/XR
Updated meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                RP latest github 63b6c1abdc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added in latest rp git 63b6c1abdc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated ignores to ignore unity package documentation/samples/tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting rp package documentation
 
                
                
                
                
                
             
         
        
            
            
            
                
                m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Scene with each individual asset inside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Autoturret and Wind generator now in electrical category
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tires set additional LOD pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stairs set additional LOD pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wooden pallets additional LOD pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remnant container additional LOD pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Autoturret loot panel fix (6 slot)
SAM site uses loot panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch_Site office interiors additional LOD pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix RPCHandler not being assigned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bag icons appearing outside of death screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced base chassis health
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove mountables when seating is destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed CLIENT/SERVER compilation
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Implemented destruction FX support for chassis and modules.
- Fixed Client/Server compile issues.
- Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up new jerry can guitar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert acoustic guitar to legacy guitar
Set icons to null on instruments that have no icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bag clusters not properly forming when there are more than 3 bags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated the old guitar textures/mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse additional LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining bunker+sewer complex
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Better shadow defaults on fluorescents