239,337 Commits over 3,837 Days - 2.60cph!

4 Years Ago
More topos/backup
4 Years Ago
▉▅▍ ▊▆▌▉▆ ▉▌▍▆▋█▌▍▊▌▊ ▌▇▄█▅▌ ▅█▊▇ ▊▍▊▊▉▊▍▅▍ ▊██ ▄▇▉▍▍▊▇█.
4 Years Ago
merge from Jan_bundle_limits_crunch
4 Years Ago
enabled crunch compression on some large offending mats
4 Years Ago
Bullet hole decal Surface describe decal DoBulletImpact also drops a decal
4 Years Ago
Topo mask backup
4 Years Ago
Wood impact Flesh impact
4 Years Ago
More list fixes.
4 Years Ago
More fixes
4 Years Ago
merge from /BullMask
4 Years Ago
Phrases
4 Years Ago
merge from main
4 Years Ago
Renamed to Ox Mask
4 Years Ago
item setup + icon
4 Years Ago
Moved the computers to market terminal prefab
4 Years Ago
Marketplace shipping container material
4 Years Ago
Marketplace kitbash
4 Years Ago
Add more error checking to the terminal in case its parent isn't valid Fix delivery timing out instantly after a few min of uptime Fix kinematic warning on client Remove some debug logs
4 Years Ago
Don't update commandbuffers if underlying renderer is disabled.
4 Years Ago
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
4 Years Ago
Going through the bug list
4 Years Ago
Changed tunnel entrance environment volume from underground to building
4 Years Ago
Tunnel train station prefab updates to include the corridor transition meshes
4 Years Ago
Bind PhysicsImpactSound PhysSurfaceProperties.UpdateSounds C_OP_WorldTraceConstraint.m_bDecayBounce default to true Added SurfaceExtension in addon code, with DoBulletImpact Rand.FromArray returns default if array in null Default impact effect Gun makes surface impact effects
4 Years Ago
Tunnel entrqance prefab environment / water / terrain volumes
4 Years Ago
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
4 Years Ago
Tunnel entrance prefab update to include greybox mesh
4 Years Ago
Corridor prefab environment / water / terrain volumes
4 Years Ago
Tunnel corridor prefab updates
4 Years Ago
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
4 Years Ago
Updated lots of misc VM prefabs
4 Years Ago
Support min/max/group in fgd kv
4 Years Ago
- ▇▄▇▄▆ ▋▊▊▋█▄/▄▇▇▅▉▉ ▊▌▌▆█▆▇ ▌▅▋█▌▋ - █▉▅▋▋▉█ ▌▆▌▊█ ▊▄▉▊▅ - ▌█▋▅▄▇▄▋▌▌ ▍▆▄ ▍▅▌-▄▍-▉▌▊▉▉ ▅▋▇▄ - ▆▋▋▆▋ ▅▄▍▄▄▉▇ ▅▅▄▌ ▋█ ▉▆▌█▉▊▄▄ ▋█▆ ▌▊ █▋▇ ▌▍
4 Years Ago
Fixed shader bat files
4 Years Ago
Update to net 5.0.2 Merge branch 'master' of sbox
4 Years Ago
potential buy phase fix ball sprite tweaks more bullet color stuff ball color playtest fixes and sfx wall powerup
4 Years Ago
▆▌▉ ▆▇▆▌▊▆▍▅▍ ▊▆▇▄▌
4 Years Ago
▊▊▌▄▍▇ █▅▅▉█ ▅▍▋▊█ █▉ ▊▍'▉ ▅▇▊ ▇▍█
4 Years Ago
▅▇▅▋██ ▍▊▄▆▊ ▇▆▆▍▌ ▄▍▊ ▉█▍▆▆ ▆▇ ▊▋▅ ▌▆▍▋▊
4 Years Ago
▊▄█▉▄▊ ▉▅ ▌▌▍▉▉ ▋▆▅▊▆▊▅, ▆▊▄ ▍▅▊▋ ▅▌▄▌ ▊▇▉▇ ▆▊▄ ▅▌▇▉▊▆ ▌█ ▋▋▋▌▇▍
4 Years Ago
▅▋▋ ▇▉▋▄ ▊▋█ ▅▌▌ ▆▉ ▉▆▊ ▉▋▅ █▌ ▉▄▄ ▍▉▊▆▉
4 Years Ago
▊█▄▅▅▌ ▊▅▊▄█ ▄▆ ▊▌ ▍▋▄▉█ ▄▅▋▆▍▇
4 Years Ago
Revert SetFlag change, just compare oldflags and newflags
4 Years Ago
BulletSystem codegen starting speed support BulletSystem codegen cleanup, error for per-update properties Simplified BulletSystem generation to not need bake result Some nice progress bars for generating BulletSystems Nicer temp variable identifier generation Fixed ECS codegen for structs like Vector2 Added ECS code gen errors for unsupported ActionLists
4 Years Ago
▄▉▍▉▋▆▆▊ ▆▍▆▊▅ ▅▋▄▉▅█ ▆▊█▆▅▊██ ▄▉▄▄▇ ▇█▉▄▉▊▆▍ █▅▋▊▆▄ ▄▊▆▅▋ ▊▊▉ ▇▉▇▋▌ ▇▋▆▅▅▍▌▇▊▉▋▉▌ ▍█▋▉▊ ▉▍▉█ ▌▌▇▇ ▇▋▋▅▄▋ ▋▋▍▆ ▆▍▉ ▋▇ ▋▇▅▉▊
4 Years Ago
Only send one network update a frame on MotorRowboat (could still happen 2-3 times with last change)
4 Years Ago
Drone flight sounds
4 Years Ago
Don't allow ordering if vending machines are blocked off
4 Years Ago
SetFlag now returns whether the flag was actually set Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)
4 Years Ago
player spawn rules