130,618 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                [D11] + Manifest/Scene to Prefab fix for Launch Site
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] sync some other water related materials with FP's main hdrp branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Swapped HUD bottom left and bottom right element positions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Text size adjustments in recycler and mailbox panels.
 
                
                
                
                
                
             
         
        
            
            
            
                
                HDRP 7.2.0
CopyFromGit.bat (helper for me)
 
                
                
                
                
                
             
         
        
            
            
            
                
                RHIB additional LODs pass
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Missing file (changeset 39985)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix foliage threading issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix foliage threading issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trucks additional LODs pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from "Broadcast component caching"
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Optimisation] Fixes foliage stalls
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                First pass on new fade in animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                separated cowbell models
fixed guitar normals
 
                
                
                
                
                
             
         
        
            
            
            
                
                More descriptive tooltips (used the text from the old screen)
Show different icons for sleeping bags/beds
Fixed respawnType field in respawn options protobuf never being assigned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed instrument keybinds in settings
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Exception fixes
Exposed a default note to play on Primary and Secondary Fire
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now create an arbitrary number of IK positions for an instrument
Added an IK target property drawer to help assign targets
Added context menu options to add left and right hand IK points
Added support for right foot IK control (for drumkit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split StandardVehicleModule into three, with .Client/.Server separate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Left and Right Hand props can now be used if IK is disabled on the InstrumentKeyController (for cowbell hand setup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore stop note RPC on controlling player
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆█▍▋▄ ▌▌▊▉▆█▋ ▍▊▊▇▉ ▆▄▊ ▌█▉▄ ▇▊▄ ▋▊▅▇ "▋█▉-▅▊▇▅▆▋▆▅▌-▉▅▉▋" ▊▇▇▋ ▅█▅ ▄▌▍▌█▇▋▅ ▄█▍▊ ▇██▄▄▇▄▆▇ ▋▉▍▌▌ ▌▇▇▆.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed dropped horse armor NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assigned coverage queries compute shader in Main Camera prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nixed the point light from antenae_a.prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished Airfield & S2P
Cave bioluminescent fungus conversions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched coverage queries to compute (should fix SetRenderTarget errors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned old obsolete lighting out of the cave prefabs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] remove some old tod components
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes foliage gen stalls.
Merge with main
Crossvoice fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                old guitar textures tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] fix for the "UpdateAll must be called first" error spam
 
                
                
                
                
                
             
         
        
            
            
            
                
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