240,749 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Update dates to match the real schedule, set time to unlock to 4 PM GMT, offset dates by -7 days so we can test it more now Merge branch 'master' of Facepunch.Sites
5 Years Ago
Removed grouping.
5 Years Ago
Fixed switch builds Fixed standalone development build error
5 Years Ago
[D11] Resized workshop skin and item textures
5 Years Ago
[D11] SLOD Texture Gamma Adjustment
5 Years Ago
Arid cliffs prefabs, material tweaks
5 Years Ago
Nex leaderboard implementation
5 Years Ago
[D11] Few more texture size tweaks
5 Years Ago
wind physics
5 Years Ago
Scene backup Bunker profile tweak
5 Years Ago
removing unused files
5 Years Ago
adding dynamic suffix
5 Years Ago
Fixed ragdoll prefab references
5 Years Ago
Fix
5 Years Ago
Merge from main
5 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
5 Years Ago
Adding Snow and updated BG
5 Years Ago
improved cabin module visual based on placement condition some folder cleanup
5 Years Ago
Fixed fern meshes Added ferns to decor_v3
5 Years Ago
Moved DevMenu
5 Years Ago
Header/Footer for 12 days More Styling Responsive changes
5 Years Ago
[D11] Textures tweaks in Effects folder + Scale fix on Toolbox asset
5 Years Ago
Better wind settings for tundra and temperate Made tundra darker and more saturated/yellow
5 Years Ago
[D11] Icons sizes overrides turned off for ps4 and xbox
5 Years Ago
[D11] Workshop Icon sizes tweaked
5 Years Ago
Cleaner approach for fetching usernames
5 Years Ago
Filled out Result enum Fixed Application.persistentDataPath being accessed on a worker thread Fixed pause menu leaderboards
5 Years Ago
[D11] Resized Structures and Misc folder textures
5 Years Ago
[D11] Effect Texture Resizing
5 Years Ago
[D11] Texture size tweaks in Props folder
5 Years Ago
Fixed NRE in BaseMountable.NearMountPoint Fixed "Coroutine couldn't be started" console error
5 Years Ago
New admin commands: global.sleepingusers prints out all sleeping users on a server global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
5 Years Ago
Give the small engine a little more power
5 Years Ago
Preset config UI edit to handle multi-selection
5 Years Ago
Defined 16 preset vehicles
5 Years Ago
Vehicle physics testing edits
5 Years Ago
Advent backend
5 Years Ago
New ScriptableObject and custom editor allows predefining a modular car (chassis + modules)
5 Years Ago
Tweaked MIDI bindings on drum kit
5 Years Ago
Updated Facepunch.Steamworks Steam re-implementation mostly working!
5 Years Ago
Added a new Reliable Event Sender that can be setup on an animator state Can use this to send an animation event even if the animator is culled and events aren't being fired. This might fix some deploy animation problems on guitars
5 Years Ago
Merge from main
5 Years Ago
Revert random modular spawn changes. Truly random vehicles, even if enforced as containing the right modules to be driveable, are often a poor configuration anyway. Keep random spawn as truly random instead, and we'll use a manually curated list for map spawns.
5 Years Ago
merge from main
5 Years Ago
Scientist corpses now read Scientist in Loot Panel
5 Years Ago
▍▌█▆▌▄▇ ▅▄▆ ▄▇▍ ▅▋▊
5 Years Ago
Launch site iteration & cullgroup WIP
5 Years Ago
New icon urls
5 Years Ago
▇▄ ▇▉▉█▍▊▊▅ ▌▍▍
5 Years Ago
The rest of the audio settings