250,107 Commits over 3,959 Days - 2.63cph!

5 Years Ago
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5 Years Ago
Merge from LightEx fixes
5 Years Ago
Can now drag engine parts on to the engine sprite to automatically insert it into the correct spot (same logic as right clicking an inventory icon)
5 Years Ago
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
5 Years Ago
Removed ancient NetworkPositionTick hack for child entities that should no longer be required
5 Years Ago
Cherry picking 50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
5 Years Ago
expose player.selectedStatusPath player2 wider, fixed execution player2 Merge branch 'master' of SpaceUsurperUnity fix respawnPod player being destroyed by boss explosion respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
5 Years Ago
Build compile fix
5 Years Ago
Merge from vehicles/horns
5 Years Ago
Minor logic tweak
5 Years Ago
Implemented new horn loops
5 Years Ago
Merge from vehicles -> vehicles/horns
5 Years Ago
Implemented the vehicle block check on the sliding blast door prefab (holds the door in place rather than reverting to open) S2P water treatment plant and power plant
5 Years Ago
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5 Years Ago
Scale the CH47 marker down so it's not nearly as big as the cargo ship
5 Years Ago
Merge from comp (code review fixes + smart alarm sound)
5 Years Ago
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5 Years Ago
Workaround a bug that makes closing the keyboard suck for iOS on the team chat tab
5 Years Ago
Fixed door close interrupt behaviour not being run when closing a door via a door controller
5 Years Ago
More splat effects
5 Years Ago
Added vehicle detection volumes to cancel door closing on double doors (wood, metal and top tier)
5 Years Ago
Fix long names pushing the toggle switch away
5 Years Ago
Wrap the legal stuff in a SafeAreaView
5 Years Ago
Icon picker style and safe area fixes
5 Years Ago
Fix repair info text, which was affected by the blueprint issue as well
5 Years Ago
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
5 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files
5 Years Ago
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5 Years Ago
fix missing vehicle repair sounds
5 Years Ago
Publish master to the staging release channel
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
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5 Years Ago
Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Disabled shimmer effect in pfx_car_destroyed per Petur request. Fixes shimmer acting like a mask on other particles.
5 Years Ago
[D11] XBox voice chat fixes
5 Years Ago
[D11] XBox voice chat fixes
5 Years Ago
Keep performance chart axis the same !redux
5 Years Ago
Experimenting with minimising ParticleSystem.Emit() calls
5 Years Ago
merge from maincamera_sqrdist
5 Years Ago
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5 Years Ago
Added failing test related to whitelist propagation Keep inner exception stack trace when parsing Fixed whitelist propagation through interfaces
5 Years Ago
Optimised removing recently disconnected pixels from list Updated Facepunch.ExpressionStrings