193,011 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
7 Years Ago
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit
7 Years Ago
Don't return in Navigation if CalculatePath fails
7 Years Ago
Tweak
7 Years Ago
AIAction tracks timeSinceActive, used in ItemAction to detect elusive stuck in pickup bug
7 Years Ago
Fixed Items.TryPickUpItem not passing animation bypass arg into TryPickUpItemToContainer Exposed BaseEntity.Debug in debug tools
7 Years Ago
merge Hapis8 to main
7 Years Ago
merge from main
7 Years Ago
Fixed water depth mask affecting shading on rowboat; updated water and rowboat prefabs
7 Years Ago
cleanup
7 Years Ago
Compile fix
7 Years Ago
reworked unit fame
7 Years Ago
Major cleanup of decision making; moved everything from DecisionMaker+Decisions to static DecisionsUtility TargetFilterUtility is no longer static, now pooled
7 Years Ago
Added animal_ignore_food convar that default to true (server optimization).
7 Years Ago
reworked opportunity generation form being a % chance every week, to a random interval. serialze next opportunity trigger week with career.
7 Years Ago
Use the correct DecisionMaker method in target filtering first mode
7 Years Ago
Fixed some particle shaders vertex lighting not handling spotlights; raised light count
7 Years Ago
Added warning when skin download fails to start (separate from timing out)
7 Years Ago
Merge from conditional_models_3
7 Years Ago
Merge from main
7 Years Ago
fix for continbue button in career match outcome taking you back to career save slot screen
7 Years Ago
news item for mod purchases
7 Years Ago
NewsItem can now take a CareerUnit parameter too. NewsItem serialization for unit ref. Clicking a news item with a unit reference will now push a unit view on to the UI stack for that unit.
7 Years Ago
Mounted scientists don't share target with scientists that can't see that target.
7 Years Ago
news item for new unit purchase
7 Years Ago
Fix feet direction of mounted passengers in vehicles.
7 Years Ago
reduced default music volume
7 Years Ago
audio for player cash transactions
7 Years Ago
volume tweak
7 Years Ago
sound effect for equipping mods
7 Years Ago
refresh roster unit list when adding a mod to a unit in unit view
7 Years Ago
Minor fixes
7 Years Ago
Scene More spawn fx for npcs
7 Years Ago
Various scene/spawn related.
7 Years Ago
update logo customisation panel, adding unit preview
7 Years Ago
compile fix
7 Years Ago
Mine LODs less finnicky. Wind doesn't tug on the pine trees like a black hole.
7 Years Ago
Eyeposer and Fingerposer can now be used on Effects Added DNumSlider.GetText, Set/GetDefaultValue, ResetToDefaultValue Faceposer changes: * Context panel now properly clears itself when targeted entity becomes invalid * Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx * Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken * Faceposer now supports 128 flexes not just 64 * Flex names are now prettier * The secondary presets (pictures) no longer occupy 3 rows even if 2 or even 1 row is populated * Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models * You can now middle mouse click on a slider's knob to reset the slider to its default value * Faceposer now has a quick filter feature, allowing to quickly search through flexes by name * Improved the flex list so that the text is now cut off on the bottom
7 Years Ago
Scene Some NPCs make a sound when they first spawn.
7 Years Ago
I LIKE BUTTER
7 Years Ago
ch47 scientists test
7 Years Ago
fixed left hand IK sometimes getting stuck grass displacement on rowboats
7 Years Ago
Scene
7 Years Ago
fixed logo background random rotation fixed squad editor unit mod slots
7 Years Ago
Autoturret sound perf improvements
7 Years Ago
garage door will not completely cull at range
7 Years Ago
added a new opportunity outcome type: OODurability - modifies the durability of a random unit in the player's roster. added a Mechanic opportunity using the new durability outcome. Gain or lose. increased the amount of cash won or lost by the Gamble opportunity. added UnitRoster.GetRandomUnit()
7 Years Ago
compile fix
7 Years Ago
I LIKE BIRDS
7 Years Ago
push fixes