249,342 Commits over 3,959 Days - 2.62cph!
large coffee mug specularity and albedo adjustment
Fixed female underwear missing parts
Further optimization - this is quicker than WriteArray/ReadArray
large_coffee_cup asset addition
Merge branch 'main' of sbox-platformer
nah but actually add the washer tho
Relocated assets + added bolts/screws/washer/bracket
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Added oasis and canyon monument types
Assigned correct monument types to canyons, lakes and oasis
Assigned correct monument bounds to canyons, lakes and oasis
Show Icons for Mountable Games (#2110)
Optimization here to only re-serialize changes for snapshots
Boolean to force an explosion to follow the orientation of its parent
Boolean to force an explosion to follow the orientation of
BurstCloth - optionally allow bone transforms to reset when disabled
- also removed transform reset when re-enabled, only caused a weird jump in behaviour
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'clearinventory' command can now take container names as arguments:
--belt
--wear
--backpack
Examples:
'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content
'inventory.clearinventory --belt' = clear your own belt content
WIP Improved cast, normals., etc
WIP
Ensure shared is created in GameSetup as well as main menu system
visual_bounds_fix -> world_update_2
Increased render resolution to 2560x1440 to match what is usually manually used.
Subtract last merge due to project settings
Version Api cleanup
Namespace cleanup
Refactor, game compatibility
visual_bounds_fix -> world_update_2
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client.
- Setup new shared system prefab.
- Shared prefab launches before client/server init.
Add testing notifications panel
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Use trace normal for fake shadow
viewmodel positional anim update
removed uneeded model prefabs
setting cliffside as 'topology not' for power substations
Desperately trying to avoid using A*
Removed local grenade assets, replaced with cloud
Error count and item logging and display summary.
disabled 'check placement map' on terrain filters of radtown