192,596 Commits over 4,049 Days - 1.98cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
5 Months Ago
Pool for menu options
5 Months Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
5 Months Ago
Fix compile error in none.
5 Months Ago
Remove some randomly added Usings
5 Months Ago
Remove redundant check
5 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
5 Months Ago
Additional checks
5 Months Ago
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5 Months Ago
Ice shader tessellation with phong and bezier smoothing options
5 Months Ago
Merge from main (keeping main changes to external wall prefabs)
5 Months Ago
Don't show on default 5.56
5 Months Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
5 Months Ago
Merge from oxygen_qol_tweaks
5 Months Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
5 Months Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
5 Months Ago
Merge from main
5 Months Ago
Merge from launcher reload bug
5 Months Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
5 Months Ago
Merge from modding_prefabs
5 Months Ago
Added new greybox scene containing all cube prefabs (for testing)
5 Months Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
5 Months Ago
Merge from main
5 Months Ago
forgot a file
5 Months Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
5 Months Ago
Setup default text
5 Months Ago
- Got recent transactions displaying - Fixed index
5 Months Ago
main -> vendingmachine_transaction_history
5 Months Ago
radiation_cube_support -> main
5 Months Ago
Removed logs
5 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
5 Months Ago
Female skinset setup
5 Months Ago
merge from main -> aux3
5 Months Ago
Subtract merge from broken queue_improvements branch
5 Months Ago
Cherrypick menu loading screen change
5 Months Ago
Cherrypick code changes from queue_improvements onto new branch
5 Months Ago
player preview fixes
5 Months Ago
merge from queue_improvements -> aux3
5 Months Ago
Fix compile error by adding missing namespace
5 Months Ago
Delete .private files
5 Months Ago
Undo the subtract
5 Months Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
5 Months Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
5 Months Ago
merge from main
5 Months Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
5 Months Ago
better gibs and saved better icon position
5 Months Ago
player_model prefab work