239,362 Commits over 3,837 Days - 2.60cph!

4 Months Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
4 Months Ago
Only do SceneCubemap.RenderDirty() when it actually updates rather than every frame Only clear up light count instead of also envmap count on AllocateLights()
4 Months Ago
Add muzzle attachment to both spaghelli models
4 Months Ago
Add a tag to all existing twitch drops so they're easy to identify
4 Months Ago
Tweak deathmatch spawns, add a bunch more
4 Months Ago
Clear interpolation properly and don't apply new interpolation if transform update received over network with clear interpolation flag Another minor fix
4 Months Ago
player update. edited db shotgun reload animation
4 Months Ago
cards can hide event message increase max grid size more images card shaking balloon playsfx more sfx, timer bar tweaks
4 Months Ago
Merge from main
4 Months Ago
Fix status text / timer networking for late joiners Fixes #59 Fix NRE in PlayerInventory.Balance
4 Months Ago
added rifle_muzzleflash vfx
4 Months Ago
SceneStats: include DynamicSceneObject render stats, lights/shadow stats
4 Months Ago
▊▅▅ █▄▍▅▊▅▌▋▄▊ ▄▊▆▋ ▌▄▋ ▅▇█ ▅▅▅▍█▄█▌ ▇▍▇▍ ▌█▍▆▇▍▇▌▉▌▆ ▉█▍▋▇ ▅▅ ▋▍▇▊▍▇▌ (▄▊▊▋ ▍▇ ▄▇▄▌▋▋▉▋▋▋ █▌▇ ▍▊█▉▆▄▋▆▆ ▇▊▆█)
4 Months Ago
handgun muzzleflare vfx update
4 Months Ago
level update
4 Months Ago
Remove Preferences.VoipVolume from voice component, handled through the mixer now
4 Months Ago
some transforms reset
4 Months Ago
Add VoiceVolume to game settings
4 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
4 Months Ago
Minor change to the seismic sensor description
4 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
4 Months Ago
Merge from main
4 Months Ago
Updated Cigarette Models to have 0,0,0 Transforms
4 Months Ago
Make TDM end after 1 round
4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
Add the remaining drops
4 Months Ago
Add voice mixer, set voice chat to use voice mixer
4 Months Ago
Add Voice.TargetMixer
4 Months Ago
fixed TONY'S MISTAKE
4 Months Ago
Hook up muzzle flash to all the guns
4 Months Ago
Update Residential Bed Models to close holes.
4 Months Ago
muzzle flare vfx temp
4 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
4 Months Ago
Plug in muzzle flash prefab
4 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
4 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
4 Months Ago
reworked c4 + frag explosions
4 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
4 Months Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
4 Months Ago
Fixed showing self marker
4 Months Ago
Validate toast instance NRE fix
4 Months Ago
merge from wire_slacking
4 Months Ago
Fixed pooling issues
4 Months Ago
Fixed wire slack impacting wire remaining length
4 Months Ago
Converting building skins to MeshLOD
4 Months Ago
Add SoundHandle.Loopback, use voice_loopback to determine (for local voice) Bounce talking party member Mic icon when chatting
4 Months Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
4 Months Ago
Updated Residential Beds Materials, LODS and Models
4 Months Ago
RandomSpawnAssigner: only care about non-friendly player aim dir
4 Months Ago
sign and colision update on radtown gate