192,596 Commits over 4,049 Days - 1.98cph!

5 Months Ago
Added knight armour assets and set up prefabs.
5 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
5 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
5 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
5 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
5 Months Ago
Battery code cleanup
5 Months Ago
Battery code cleanup
5 Months Ago
Send client selected timescale to the server. Request timescale for the client selected one
5 Months Ago
Don't actually prevent short rcon passwords... yet.
5 Months Ago
Don't actually prevent short rcon passwords... yet.
5 Months Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
5 Months Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
5 Months Ago
Merge from blend_shaders_detail_layer to siege_weapons
5 Months Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
5 Months Ago
cinematic 4k car radio texture and material
5 Months Ago
frontier high wall and gate collider import options
5 Months Ago
car radio model and textures materials and basic prefab setup
5 Months Ago
merge ice_sculptures->main
5 Months Ago
merge from main
5 Months Ago
corrected carving bounds check - big performance gain
5 Months Ago
Shop name now reflected in stats page
5 Months Ago
Plushy crafting cost 50 cloth
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
5 Months Ago
manifest update post merge
5 Months Ago
- Add empty feed entry if theres no data yet - Refresh colours
5 Months Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Call AttachToBuilding
5 Months Ago
merge from main
5 Months Ago
Merge from simple_upgrade
5 Months Ago
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5 Months Ago
set ID
5 Months Ago
Merge: from main Tests: none, no conflicts
5 Months Ago
Merged from siege_weapons
5 Months Ago
removing old autospawn cliff related prefab folders
5 Months Ago
merge ice_sculptures->main
5 Months Ago
merge from main
5 Months Ago
added ice block to iconrender scene's ice sculpture
5 Months Ago
removing some incomplete unused content folder
5 Months Ago
removing old cliffs, old formations except types still in use, test folders
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
5 Months Ago
Merge from launcher reload bug
5 Months Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
5 Months Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
5 Months Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
5 Months Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
5 Months Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
5 Months Ago
merge from main