251,040 Commits over 3,959 Days - 2.64cph!
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Fix for songs referencing one player instance
Re-enabled player references in a bunch of songs
[D11][UI] Privacy Policy Prefab and text update
[D11] Palm tree LODs amount changed to 5 to 4
[D11] Reverting checkin
48813
Stability improvements to fading decals on displacements
[D11][UI][#3887] Fix for game not translating text when canceling loading
[D11][UI] Removed debug options in ingameoptions
[D11][UI] Eula popup and screen changes + eula text
[D11] Palm tree LODs amount changed to 5 to 4
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Log exceptions in Jenkinsfile
Fixed text size on button icons
Fixed typo in CampaignListData.EnabledCampaigns
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fps_max can now be changed while on a server/in-game
[D11] Incorrect scale deployables fixes [Shelf 3820 - OK'd by Gurmita]
[D11] Fix to bin scale [Shelf 3816 - OK'd by Gurmita]
[D11] [UI] Added new translations for "Favourited" and "History".
Fix map jumping to the bottom left instead of center when there's no player marker
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RichText - Fixed links getting previous link signals in certain cases, fixed multiline links going beyond panel bounds
Only apply campaign flags to non-release branches !redux
setting up component wold models
[D11][#3823] Building now produces a smoke effect. (Shelved)
env_entity_dissolver will no longer remove players, will apply dissolve effect to players as expected, and will not credit its kills to a random player
conditional render server drawer and move dev pairing to dev menu
safeareaheader off homepage
Excluding sqlite3 from PS4/XBox platforms.
[D11] [UI] Locked game type option from server filter popup. Button Options can no longer perform left/right input when locked.
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[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players ( missing file)
Fixing alignment issues on no servers message
[D11] Player fixes since sprinting is not disabled while ducked
[D11] Guards lodgroup access
[D11] Guards lodgroup access
[D11] Removes debug prints from meshocludee
[D11] Removes debug prints from meshocludee
Twig tier new blocks, includes models/gibs/col/prefabs setup
[D11] takes out temp fix for invisible objects