192,974 Commits over 4,049 Days - 1.99cph!
Jack O Lantern can no longer be placed through walls
Jack O Lantern can be picked up
Jack O Lantern only accepts wood
Fixed NRE in Override Score logging that was breaking the AI.
Waking Up module on 2nd slot DM.
Cohesion logging bool.
Vending machine correctly destroyed if construction below no longer exists
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water_well_b mini monument backup
Bots successfully depart from the plane, but just hover in the air
Bots starting to handle the plane
Bots handle being in prison
Added File.ReadUShort
Added File.ReadULong
Added File.WriteUShort
Added File.WriteULong
Pine trees mesh and texture polish
Only apply the LOS raycasts we have to apply for NPC senses.
Touch-ups on AI profiling
Adjusted scientist vision range (optimization).
Tweaked spawnpoints/coverpoints (optimization).
Fixed bug causing overhead in sample circle.
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arrowheads now show up in 3rd person
Removed the Social Need consideration from Goal/Request Collaboration as it is "generic" and was breaking the breeding module
Clamped GoalPlanVariant momentum to a minimum of 0.01
Fixed CanPerceiveEntity's blackboard evaluate overload
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
A couple more profiler hooks.
Some more profiler hooks for AI.
Profiler hooks to catch some AI overhead (navigation operator)
Reduced npc vision range (optimization)
Experimenting with running TerritoryLocationSelector in a background thread
Fixed DepositEntitySettings shitty blackboard reading
commiting updated flare viewmodel into the main branch
Blackboard positions list cleanup
Still unfucking blackboard
Fixed blackboard resetting backing fields for various internal holder types, made backing fields read only
Fixed blackboard not assigning value before trying to cast it
Fixed blackboard clearing properties
merge from /main/less_ticks
merged scientists to main for testing