192,973 Commits over 4,049 Days - 1.99cph!
Move RunECS functionality in to EntityComponentSystem
EntityComponentSystem.Tick stops after doing every entity at least once in a frame, rather than at end of its list
more texture/material , UI mini unit frame tweak
TerritoryLocationSelector robustness/optimisation
Player placed buildings get added to all tribe member's knowledge instantly
Placed buildings preview mesh uses different material
Conversations widget positions icons in LateUpdate
Fixed activity popup window being active by default
Fixed timers getting bad intervals
Bodged observer shit, hard to keep this clean...
Fixed pubic skin-hair cap floating geo and added hairstyle 02 skin-hair cap, Seems to work with no visible seams.
EntityCompnent generics signature refactored to include the type as first constraint (allows EntityComponent to hold a static list of all components of that type)
GridManager uses TaskHelper for influence and update ticks
Influence no longer implements ISimTickable
Ported Building.Ownership to BaseEntity.Ownable
Added Unit.Ownership component
More activity conversion fixes
Conversation no longer implements ISimTickable
Combat no longer implements ISimTickable
Knowledge no longer implements ISimTickable
Only enable client exception reporting on official servers
Fixed ArgumentException in bloom image effect
Fixed ArgumentException in bloom image effect
Potentially fixed NRE in Planner.DoBuild
Fixed outdated API usage in HttpImage
Potentially fixed InvalidOperationException in HttpImage
Fixed exception in Skin.FromFolder
Implemented network stream seek
Remove BaseEntityTickable
water_well_b mini monument files prep
Increased junkpile spawn attempts
Potentially fixed UnityException in AsyncTextureLoad
Fixed activity popup pausing the game whenever a join request is recieved
ActivityPopup uses queue for join requests
water_well_a mini monument progress
Potentially fixed ArrayTypeMismatchException in HttpImage
Unit portrait updates get requested on demand, cleaned up API
Fixed NRE in BasePlayer.UpdateHolsterOffsets
Fixed NRE in CommunityEntity.AddUI
ItemAttachments.Tick is now completely removed from non-editor builds (not stubbed)
Entities need to opt-in to receive Tick calls
EntityManager ignores entities without tickable components better
Replaced Tree.Tick with coroutines
Cleaned up activity defs implicit enum conversion crap
Junkpile spawn tweaks
Always show loot container health
Hopefully fixed NRE in building commands and potentially other player commands
Loadbalanced AI senses.
Misc ai behaviour tweaks.
update mini unit frame
more unit texture tweak
Added static building part prefabs
water_well_a backup/progress