251,060 Commits over 3,959 Days - 2.64cph!
Only apply campaign flags to non-release branches !redux
setting up component wold models
[D11][#3823] Building now produces a smoke effect. (Shelved)
env_entity_dissolver will no longer remove players, will apply dissolve effect to players as expected, and will not credit its kills to a random player
conditional render server drawer and move dev pairing to dev menu
safeareaheader off homepage
Excluding sqlite3 from PS4/XBox platforms.
[D11] [UI] Locked game type option from server filter popup. Button Options can no longer perform left/right input when locked.
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[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players ( missing file)
Fixing alignment issues on no servers message
[D11] Player fixes since sprinting is not disabled while ducked
[D11] Guards lodgroup access
[D11] Guards lodgroup access
[D11] Removes debug prints from meshocludee
[D11] Removes debug prints from meshocludee
Twig tier new blocks, includes models/gibs/col/prefabs setup
[D11] takes out temp fix for invisible objects
[D11] takes out temp fix for invisible objects
[D11] better fix for missing objects
[D11] better fix for missing objects
Adding symbols for the Master Xbox builds: 1. Using pdb and dll files from XDK QFE 9, 10.0.17134.5063 2. Added a rule to copy the .pdb file when building projects in Plugins/{DTLS, FLZMA, FLIF, RustNative}/premake4.lua 3. Added a rule to copy the .pdb file when building Plugins/CrossVoice/CrossVoice.vcxproj
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Adjust item tier performance values
-Since brake force is always faster at stopping a vehicle than counter-to-speed-direction throttle force, use brakes when pressing forward during reverse speed.
- Reduce brake force multiplier again to 750.
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Decrease brake force multiplier from 1100 to 900
Fix top speed bugs with reverse gear
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Merge from Main->Vehicles. Version upgrade to 2019.3.5f1
Moved input/output slots on water barrel
Added damage propagation between adjacent modules
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Hide the setup menu unless a convar is set (default off)
Update menu panel to use Rust.UI, hook it up on the main menu
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
[D11] SceneLOD temp fix to see if this cures the missing objects problem.