192,973 Commits over 4,049 Days - 1.99cph!
Merged back in subtracted ai stuff.
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists)
Fixed an NRE when building an addon
The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted
Added a new tribe member cohesion event (positive)
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
Role descriptions on the tribe tracker elements no longer point at the wrong button
Fixed new role assignment scroll view not scrolling
AI item selection work. Not quite right at the moment
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor)
Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
Removed craft item desire type and fixed various references to it
StatTypeSelection is no longer a struct
more collaboration scoring fuckery
collaborations goal moved social need from bonus to consideration
Merge from crafting component stuff
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
Crafting using the component and orders is now fully working
Added a couple of ActivityData constructors
Stat manipulator editor fixes
UI fuckery
World stuff.
Fireball spell.
Items & manifest.
Added button to pick inspection target, fixed inspection not working for all interactables
Units can have multiple active roles
Double LMB on any entity now inspects it and opens the detail panel UI
Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget
Added role assignment widget
Fixed swimming FX motion vectors
Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
skin approval
raid ability added back to arrows, but nerfed
More Crafting component stuff
Added base+biome tinting to core/foliage
Added copy/paste buttons to all core shader inspectors
created new hair cap material that blends with skin, and tweaking textures and mesh
removed raid ability from fire arrows (for now)
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Fixed UI.Options.KeyBind trying to change its name all the time
Fixed options being invisible until toggled when opening options tab in main menu