241,032 Commits over 3,867 Days - 2.60cph!
Disable repeat animations and add an animation idle delay, used on flute for better state management
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New "fun" category for Items
Move all instruments into new category
Instruments inventory loadout option
Add an option to IO entities so paired devices can be cleared (generates a new token for it)
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Mountables can now loop an animation
Smarter way of doing local volumes.
S2P.
Entity pairing notification, moved new entities to electrical category too
Remove an old change that isn't required anymore
Require hammer or wire tool to rename
Update protos, entity now loads its info when subscribed to
New entity info command, allow it to have different payloads per entity type
Remove buildings code, entities list is now in server
Remove the old building info and entity info code - new IO entity auth method
Added baking step to workshop upload (WIP)
Merge branch 'master' of SpaceUsurperUnity
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Pixi webgl map bullshit that doesn't work yet
Skeleton arms and cursed cauldron LOD optimization
sliders trap
Merge branch 'master' of SpaceUsurperUnity
core designs
Fuel tanks / Additional LODs
Fixed subroutine codegen after deserialization
Fixed Condition action deserialization
Big DataPath refactor
Merge branch 'master' of SpaceUsurperUnity
Fixed some regressions after refactoring
Giant excavator, fixing some prefabs that lost RendererLOD scripts when saved last time
Fix for delayed entity creation
Setting up WebGL and Pixi
Revert "Testing RN maps"
This reverts commit a629f34d1139f842b3e16a4929baf7941392de5a.
Setting up WebGL and Pixi
Xylobones audio files and sound defs
30% darker albedo on tier2 metal doors
[D11] Latest delayed ent/cached ent code... still WIP
[D11] [UI] Removed duplicate code from map virtual cursor.
anim and override updates, re-populated slots on main player animator
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar