193,207 Commits over 4,049 Days - 1.99cph!
Cant open radial unless it contains more than 1 command
Added shell protection to 1/2 and 1/3 walls
Command trigger text reset
Added a new base bame start system.
Merge from building_system_3.1
Makeshift Hazmat suit art
Initial crafting progression WIP
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
Role on click assignments for resources
HoveredInteractableIndicator shows a little hint icon when the player can open the radial menu
Hand axe is now tool type Blade
Hand axe is no longer a weapon
More on animal behaviour.
Fix compile error on server.
Misc fixes and improvements in NPC behaviour.
Fixed warning on server when NPCs eat plants.
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Fixed some wall stacking exploits
Tribe cohesion ruonding reduced from 0.25 to 0.1
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
Added additional deploy volumes to floors
added a fallback time to tree felling so that stuck trees still end up giving logs
more career match summary screen wip
Mining quarry fixed biome tinting
Tribe creation/customisation cleanup and prep for leader only w/random tribe
Testbox runs testbox scenario
Scenarios can define a list of console commands to execute on start
Attempt to fix the furnace error
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
junkyard - cant jump on top of container bridge
Merged from animal behaviour branch.
Better deaggro behaviour in animals.
Fixed roofs having ridiculous stability
Fixed half height walls providing better stability than full height walls