241,212 Commits over 3,867 Days - 2.60cph!
Scene backup
Better shadow defaults on fluorescents
baseline horse equipment system
baseline horse equipment system
Launch_Site additional LOD pass
Launch_Site additional LOD pass
[D11] Fixes server compile errors
[D11] Fixes server compile errors
[D11] Fixes server compile errors.
[D11] Fixes server compile errors.
Added ITexture.IsErrorTexture
[D11] New delayed/staggered entity create/destroyed system.
[D11] New delayed/staggered entity create/destroyed system.
Scene backup.
Sewer profile fog tweak
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
[D11] [UI] Fixed physics material on planter colliders.
[D11] [UI] Fixed physics material on planter colliders.
[D11] [UI] Fixed planter box colliders.
[D11] [UI] Fixed planter box colliders.
SSR minimum smoothness set back to not be 0
SSR minimum smoothness set back to not be 0
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
merged from UnpackagePipleline
merged from UnpackagePipleline
[Rad] + fbx finder tool and asset scene hoilding
[Rad] + fbx finder tool and asset scene hoilding
Show full timer icon whilst an item is queued, timers now progress from full to empty.
Show full timer icon whilst an item is queued, timers now progress from full to empty.
[D11] Adds flush for delayed ents
[D11] Adds flush for delayed ents
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)