198,903 Commits over 4,140 Days - 2.00cph!
Fixed repair bench skin icons not refreshing until clicked
Unbollocksed up the target filter for gathering items for crafting.
Craft at Machine requires free hands.
fixed boat engine ik
boat sounds have master mixer
skin approval
network optimizations
nre fixes
Fixed server player count error
totally didn't put that #endif in the wrong place
health modifications from sources other than units (eg tile burn dmg) now trigger health change display
Fixed housing supplies value being updated from non-ownable buildings.
FireMaking to survival DM.
Logging in SetDestinationSettings to try to catch out of range error.
create market units with empty random slots
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
generate movement mod slots too
increased cash won per victory or defeat
merged everything to main
added a quick placeholder stats button to team view to toggle stat graphs
fix career object active in scene
update WIP logo customisation
Flagged a bunch of assets to improve indoor navmeshes.
Spawn work.
NPC tweaks.
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
Hooked up resistance rating fields in the inventory
portal/moongate vis tweaks, craggy noodling
added new hazy weather type
Added Possessions reason filtering to target filters.
Fixed people not being able to craft at the crafting table.
Fixed walk/run speed not adding status effect modifiers
Spell updates & descriptions for minor fireball & frostbolt
FX on frozen
Tweaked frozen stats
Fixed buildings that no Ownable component adding default values to the housing supply
Increased Unit.Navigation's min sample radius
fixed up fuzz on hairstyle 1, added wip hairstyle 4
Removed UnitStationaryState behaviour from human animator/interactions sub-state machine root node