241,191 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Now caching children in prefab processing
5 Years Ago
Excavator terrain belts LODs
5 Years Ago
Excavator terrain belts LODs
5 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
5 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
5 Years Ago
Moved water issue render to beginFrameRendering
5 Years Ago
Moved water issue render to beginFrameRendering
5 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
5 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
5 Years Ago
Disable VR/XR Updated meta files
5 Years Ago
Disable VR/XR Updated meta files
5 Years Ago
Added in latest rp git 63b6c1abdc
5 Years Ago
Added in latest rp git 63b6c1abdc
5 Years Ago
RP latest github 63b6c1abdc
5 Years Ago
RP latest github 63b6c1abdc
5 Years Ago
Updated ignores to ignore unity package documentation/samples/tests
5 Years Ago
Updated ignores to ignore unity package documentation/samples/tests
5 Years Ago
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
5 Years Ago
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
5 Years Ago
Deleting rp package documentation
5 Years Ago
Deleting rp package documentation
5 Years Ago
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
5 Years Ago
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
5 Years Ago
sliders enemy speech, balance
5 Years Ago
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
5 Years Ago
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
5 Years Ago
[D11] + Scene with each individual asset inside
5 Years Ago
[D11] + Scene with each individual asset inside
5 Years Ago
Autoturret and Wind generator now in electrical category
5 Years Ago
Autoturret and Wind generator now in electrical category
5 Years Ago
Tires set additional LOD pass
5 Years Ago
Tires set additional LOD pass
5 Years Ago
Stairs set additional LOD pass
5 Years Ago
Stairs set additional LOD pass
5 Years Ago
Wooden pallets additional LOD pass
5 Years Ago
Wooden pallets additional LOD pass
5 Years Ago
Phrases
5 Years Ago
Phrases
5 Years Ago
Remnant container additional LOD pass
5 Years Ago
Remnant container additional LOD pass
5 Years Ago
Autoturret loot panel fix (6 slot) SAM site uses loot panel
5 Years Ago
Autoturret loot panel fix (6 slot) SAM site uses loot panel
5 Years Ago
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
5 Years Ago
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
5 Years Ago
Launch_Site office interiors additional LOD pass
5 Years Ago
Launch_Site office interiors additional LOD pass
5 Years Ago
Fix RPCHandler not being assigned
5 Years Ago
Fix RPCHandler not being assigned
5 Years Ago
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument Moved InstrumentKeyController components onto the weapon/mountables Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController) Update all instruments with new components Manifest update Removed some more xml comment blocks
5 Years Ago
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument Moved InstrumentKeyController components onto the weapon/mountables Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController) Update all instruments with new components Manifest update Removed some more xml comment blocks