125,327 Commits over 4,171 Days - 1.25cph!
Merge from skinupdates_2 (problematic meshes/colliders reverted)
fixed missing eyes on playermodel
Collider_legs correct name
python tier 2 wb
ladder hatch tier 2 wb/loot
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NPCs will now perform more expensive position sampling when they consider themselves stuck.
Fixed network read stream returning incorrect values for the custom position / unread properties
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removed eyelashes from male faces
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Item description updates and fixes
Phrases
More on preventing NPCs from getting stuck.
Iceberg texture and UV progress
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Catch persistence / lifestory deserialization errors + log path to file
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transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
Properly added shuffleplayerseed so it doesn't disappear when running codegen
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lighting added to dark male textures
eye's made glossier, but less spec
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EAC SDK update (outdated Linux 64bit)
Female light texture updates
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
Female dark texture updates