241,191 Commits over 3,867 Days - 2.60cph!
Now caching children in prefab processing
Excavator terrain belts LODs
Excavator terrain belts LODs
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
Moved water issue render to beginFrameRendering
Moved water issue render to beginFrameRendering
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Disable VR/XR
Updated meta files
Disable VR/XR
Updated meta files
Added in latest rp git 63b6c1abdc
Added in latest rp git 63b6c1abdc
RP latest github 63b6c1abdc
RP latest github 63b6c1abdc
Updated ignores to ignore unity package documentation/samples/tests
Updated ignores to ignore unity package documentation/samples/tests
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
Deleting rp package documentation
Deleting rp package documentation
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
sliders enemy speech, balance
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
[D11] + Scene with each individual asset inside
[D11] + Scene with each individual asset inside
Autoturret and Wind generator now in electrical category
Autoturret and Wind generator now in electrical category
Tires set additional LOD pass
Tires set additional LOD pass
Stairs set additional LOD pass
Stairs set additional LOD pass
Wooden pallets additional LOD pass
Wooden pallets additional LOD pass
Remnant container additional LOD pass
Remnant container additional LOD pass
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
Launch_Site office interiors additional LOD pass
Launch_Site office interiors additional LOD pass
Fix RPCHandler not being assigned
Fix RPCHandler not being assigned
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks