130,421 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
                
                
                
                
             
         
        
            
            
            
                
                Fixed being unable to harvest helicopter gibs (RUST-1690)
                
                
                
                
             
         
        
            
            
            
                
                fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
                
                
                
                
             
         
        
            
            
            
                
                shotgun trap no longer creates decals
                
                
                
                
             
         
        
            
            
            
                
                cleanup
shotgun trap costs less wood
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Exception reporter doesn't report errors, because Unity throws too many of them.
                
                
                
                
             
         
        
            
            
            
                
                Tag current changeset id in exception reporting
                
                
                
                
             
         
        
        
            
            
            
                
                damaged textures, material setup, sizes
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory progress / backup
                
                
                
                
             
         
        
            
            
            
                
                broken tile detail meshes
progress backup on office interiors
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                office lift texture set + mats
                
                
                
                
             
         
        
            
            
            
                
                office plastic_panels_b texture set + mats
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
                
                
                
                
             
         
        
            
            
            
                
                Remaining caves (for now)
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q