198,653 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Increased belt size to 12 (to cater for the primary/offhand slots) Added an ItemContainerSource for the primary/offhand equipment slots (points to belt) Fixed requiredEquipmentSlotType on DropMe not working for non-wearables
7 Years Ago
Dumb thing where players spawn bullets. Just learning + testing
7 Years Ago
Longer duration to first raid
7 Years Ago
Raid event icons
7 Years Ago
Added raid module to rats Raiding animals can no longer flee Can no longer disband raids (they either wipe out the tribe or get wiped out)
7 Years Ago
Fixed tangent import settings on pine_c.fbx and pine_d.fbx Rebaked current imposters
7 Years Ago
Avoid overwriting existing imposter material properties, except baked maps
7 Years Ago
Merge from tree_revamp
7 Years Ago
Fixed imposter shader cylindrical billboarding Added custom mesh per imposter asset Deprecated imposter instanced properties
7 Years Ago
Merge from save157
7 Years Ago
Cave dwellers Removed the super player regen
7 Years Ago
made a career map
7 Years Ago
road/scrap tutorial completion phrases
7 Years Ago
Further color tweaks. Made pines lighter Removed specular from pines as a temp fix for incorrect fresnel
7 Years Ago
Merging from main
7 Years Ago
Douglas Fir / Pine color tweaks to match the new lightning Rebaked billboards to match new colors
7 Years Ago
task list now displays a specific name for each tutorial section
7 Years Ago
Get a random username automatically on start so we'll get a unique userID
7 Years Ago
compile fix
7 Years Ago
added pickles with chance of botulism fixed tree minigame hints not showing, maybe
7 Years Ago
tiny weeny notchy tweaks
7 Years Ago
Merge in branch
7 Years Ago
fixing logostuff NRE
7 Years Ago
update unit detail panel
7 Years Ago
Merge from tree_revamp
7 Years Ago
EAC merge cleanup
7 Years Ago
Merge from main
7 Years Ago
Client bootstrapping
7 Years Ago
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
7 Years Ago
minor Hapis tweaks
7 Years Ago
EAC SDK update
7 Years Ago
EAC rollback rollback
7 Years Ago
trying auto repath disabled on NavmeshAgent to see if it fixes weird pathing.
7 Years Ago
Server setup and bootstrapping
7 Years Ago
more UI/modal shit. more opportunity shit. added a new Opportunity cash transaction type, gamble opportunity uses it
7 Years Ago
River reed tweak
7 Years Ago
slightly smaller stone splat radius around forest rocks dynamic stones spawn on stone splat
7 Years Ago
COMPILES
7 Years Ago
Tweaked clutter rock scales
7 Years Ago
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
7 Years Ago
Tweaked densities of micro cliffs and beachside rocks (after 25321)
7 Years Ago
Fixed floaty patch_grass_tall_large (added terrain anchors)
7 Years Ago
Fixed imposter normals baking Fixed remaining quad sizing and pivot issues Switched core/foliage to roughness (sorry) Clean up and interface work
7 Years Ago
Adjusted forest rock splat modifiers
7 Years Ago
anim work
7 Years Ago
Only a few errors left
7 Years Ago
Fixed decor normal / gradient alignment randomly flipping forward direction Fixed terrain modifier scale only scaling radius, not fade distance Removed random multiplier from terrain splat modifier since it messes up some things
7 Years Ago
merge from visuals
7 Years Ago
small change to cave gravel mat sat dish rock LODs don't swap to the wrong material
7 Years Ago
caves splats are now exported + material changes on some rocks