130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Don't attempt to batch stuff when their material is null
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Find/Missing Materials
                
                
                
                
             
         
        
            
            
            
                
                Skip particle renderers when finding missing materials (they're weird)
                
                
                
                
             
         
        
            
            
            
                
                ...and ParticleSystemRenderer as well
                
                
                
                
             
         
        
            
            
            
                
                ...also BillboardRenderer
                
                
                
                
             
         
        
            
            
            
                
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                Force workshop skin assets to textures.content
                
                
                
                
             
         
        
        
            
            
            
                
                autoturret think fix (again)
mailbox deployment tightened up
                
                
                
                
             
         
        
        
            
            
            
                
                fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
                
                
                
                
             
         
        
            
            
            
                
                heavy plate helmet slightly higher protection than facemask
                
                
                
                
             
         
        
            
            
            
                
                removing cars temporary art from Habor_2, Military_tunnel_1
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory building backup
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Fixed some missing materials on old workshop skins
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed pink SMG magazine in first person
                
                
                
                
             
         
        
            
            
            
                
                Fixed a tiny pink shell in the SMG viewmodel
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                rocket decals, decal textures, backup
                
                
                
                
             
         
        
            
            
            
                
                Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket final models/LODs/COLs/Prefabs - including interior material variations
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ambient lighting to match brdf and lighting intensity corrections
Deferred shading now supports legacy and core/new brdf simultaneously (transitional)
Octahedron encoding normals by default on core path
Tweaked water shaders to fit recent brdf changes
Fixed command buffer manager sometimes not working properly in edit-mode scene view
Fixed deferred extension sometimes not working properly in edit-mode scene view
Switched deferred extension to command buffer manager instead of ad-hoc
                
                
                
                
             
         
        
        
            
            
            
                
                Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                northern cave area surroundings
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                dropbox version 2: model/material/textures/lods/gibs
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI "look rotation vieweing vector is zero" (RUST-1686)