193,570 Commits over 4,079 Days - 1.98cph!
LOD & collider stuff for npc camps
Prepwork for npc camp assets.
Replace min/max macros with std::min/std::max
don't use insert_or_assign
Merge from the other place.
Terrain meta editor buttons for topology paint channels
Various visual bits
avatar emotes can now specifiy a visible duration.
PlayEmote() can now just take a string to display without a full definition.
AI taunt emotes can now be disabled for tutorial
A bit of BaseMelee hit detection rewrite.
Attempt at fixing potato mode snow-related shenanigans
awesomium binds are asynchronous (returned values by Lua go to callback)
Spawn refresh fix
Saplings in birch spawn
Nuked old tall pine
SpawnHandler destroy fix/NRE catch
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Dont go hunting without a weapon
slack trigger update test
wip match definition rework for tutorial prep
Minor water tweaks + downscaled caustics textures
Merged from main yet again
commenting out overUIcamera stuff in the customization editor to avoid it to render black screen
Scene stuff
Improved loot tables
ui tweak, sorting ui layer / blur
Fix dead units getting their navmesh agent turned on because of another navmesh fix
Fixed machines not persisting their entity list, which fixes animals on spits not being clickable after a load
Fixed misleading cookable tooltip text
Added an Eat a Piece interaction to corpses that is available once a corpse has been cooked that doesn't require an axe
Working on a simple trading table